Disruption (Melee Weapon Magic Property): Difference between revisions
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A disruption weapon must be a bludgeoning melee weapon. | A disruption weapon must be a bludgeoning melee weapon. | ||
A disruption weapon is the bane of all undead. | A disruption weapon is the bane of all undead. A Disruption weapon inflicts 2d6 points of bonus positive energy damage on all attacks. Against undead, this positive energy damage increases to 3d6. | ||
* ''[[Creator]] Feat, heal; Cost +2 bonus'' | * ''[[Creator]] Feat, heal; Cost +2 bonus'' |
Revision as of 21:44, 21 February 2016
- Go back to the Epic Path page.
- Go back to the Magic Item Crafting Rules page.
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Disruption
- Price: +2 bonus
- Aura strong conjuration; CL 14th; Weight -
A disruption weapon must be a bludgeoning melee weapon.
A disruption weapon is the bane of all undead. A Disruption weapon inflicts 2d6 points of bonus positive energy damage on all attacks. Against undead, this positive energy damage increases to 3d6.
- Creator Feat, heal; Cost +2 bonus