Disruption (Melee Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 12: Line 12:
A disruption weapon must be a bludgeoning melee weapon.
A disruption weapon must be a bludgeoning melee weapon.


A disruption weapon is the bane of all undead. Any undead creature struck in combat must succeed on a Will save versus [[Skills,_Saves_and_Ability_Checks#Save_DC.27s_By_Level|an Average DC for the Wielder's level]] or the weapon attempts to blast the creature out of existence.  If the save is failed, the Disruption weapon inflicts 2d6 points of bonus positive energy damage.  A Disruption weapon deals no bonus damage if the target creature succeeds on its save.
A disruption weapon is the bane of all undead. A Disruption weapon inflicts 2d6 points of bonus positive energy damage on all attacksAgainst undead, this positive energy damage increases to 3d6.


* ''[[Creator]] Feat, heal; Cost +2 bonus''
* ''[[Creator]] Feat, heal; Cost +2 bonus''

Revision as of 21:44, 21 February 2016


Disruption

  • Price: +2 bonus
  • Aura strong conjuration; CL 14th; Weight -

A disruption weapon must be a bludgeoning melee weapon.

A disruption weapon is the bane of all undead. A Disruption weapon inflicts 2d6 points of bonus positive energy damage on all attacks. Against undead, this positive energy damage increases to 3d6.