Disruption (Melee Weapon Magic Property): Difference between revisions
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* ''Go back to the [[Magic Item Crafting Rules]] page.'' | * ''Go back to the [[Magic Item Crafting Rules]] page.'' | ||
* ''Go back to the [[Magic Item Enchant - Magic Weapon Properties]] page.'' | * ''Go back to the [[Magic Item Enchant - Magic Weapon Properties]] page.'' | ||
=== Disruption === | === Disruption === |
Revision as of 19:49, 11 March 2016
- Go back to the Epic Path page.
- Go back to the Magic Item Crafting Rules page.
- Go back to the Magic Item Enchant - Magic Weapon Properties page.
Disruption
- Price: +2 bonus
- Aura strong conjuration; CL 14th; Weight -
A disruption weapon must be a bludgeoning melee weapon.
A disruption weapon is the bane of all undead. A Disruption weapon inflicts 2d6 points of bonus positive energy damage on all attacks. Against undead, this positive energy damage increases to 3d6.
- Creator Feat, heal; Cost +2 bonus