Disruption (Melee Weapon Magic Property): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
''Go back to [[ | [[Category:Epic Path]] | ||
[[Category:Magic Weapon Properties]] | |||
''Go back to [[ Magic Item | * ''Go back to the [[Epic Path]] page.'' | ||
* ''Go back to the [[Magic Item Crafting Rules]] page.'' | |||
''Go back to [[ Magic Properties | * ''Go back to the [[Magic Item Enchant - Magic Weapon Properties]] page.'' | ||
Revision as of 15:13, 28 January 2015
- Go back to the Epic Path page.
- Go back to the Magic Item Crafting Rules page.
- Go back to the Magic Item Enchant - Magic Weapon Properties page.
Disruption
- Price: +2 bonus
- Aura strong conjuration; CL 14th; Weight —
A disruption weapon must be a bludgeoning melee weapon.
A disruption weapon is the bane of all undead. Any undead creature struck in combat must succeed on a Will save (DC of 10 + half the wielder's level (round down)) or be destroyed.
- Craft Magic Arms and Armor, heal; Cost +2 bonus