Disruption (Melee Weapon Magic Property): Difference between revisions

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(Created page with '''Go back to Reese's Campaign page.'' ''Go back to Magic Item Properties page.'' ''Go back to Magic Properties - Melee Weapons page.'' === Disruption === * …')
 
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A disruption weapon must be a bludgeoning melee weapon.
A disruption weapon must be a bludgeoning melee weapon.


A disruption weapon is the bane of all undead. Any undead creature struck in combat must succeed on a Will save (DC of 10 + half the wielder's level) or be destroyed.  
A disruption weapon is the bane of all undead. Any undead creature struck in combat must succeed on a Will save (DC of 10 + half the wielder's level(round down)) or be destroyed.  


* ''Craft Magic Arms and Armor, heal; Cost +2 bonus''
* ''Craft Magic Arms and Armor, heal; Cost +2 bonus''

Revision as of 20:00, 21 November 2013

Go back to Reese's Campaign page.

Go back to Magic Item Properties page.

Go back to Magic Properties - Melee Weapons page.


Disruption

  • Price: +2 bonus
  • Aura strong conjuration; CL 14th; Weight

A disruption weapon must be a bludgeoning melee weapon.

A disruption weapon is the bane of all undead. Any undead creature struck in combat must succeed on a Will save (DC of 10 + half the wielder's level(round down)) or be destroyed.

  • Craft Magic Arms and Armor, heal; Cost +2 bonus