Disruption (Melee Weapon Magic Property): Difference between revisions
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A disruption weapon must be a bludgeoning melee weapon. | A disruption weapon must be a bludgeoning melee weapon. | ||
A disruption weapon is the bane of all undead. Any undead creature struck in combat must succeed on a Will save (DC of 10 + half the wielder's level(round down)) or be destroyed. | A disruption weapon is the bane of all undead. Any undead creature struck in combat must succeed on a Will save (DC of 10 + half the wielder's level (round down)) or be destroyed. | ||
* ''Craft Magic Arms and Armor, heal; Cost +2 bonus'' | * ''Craft Magic Arms and Armor, heal; Cost +2 bonus'' |
Revision as of 20:00, 21 November 2013
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Disruption
- Price: +2 bonus
- Aura strong conjuration; CL 14th; Weight —
A disruption weapon must be a bludgeoning melee weapon.
A disruption weapon is the bane of all undead. Any undead creature struck in combat must succeed on a Will save (DC of 10 + half the wielder's level (round down)) or be destroyed.
- Craft Magic Arms and Armor, heal; Cost +2 bonus