Distracting Charge (Feat): Difference between revisions

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| Benefit=When your ally with this feat performs a [[charge]] action and hits their target, you gain a +4 [[circumstance bonus]] on your next to-hit roll against that opponent. This bonus must be used before the start of your ally's next turn, or it is lost.
| Benefit=When your ally with this feat performs a [[charge]] action and hits their target, you gain a +4 [[circumstance bonus]] on your next to-hit roll against that opponent. This bonus must be used before the start of your ally's next turn, or it is lost.


{{Teamwork}}


| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}

Latest revision as of 16:28, 17 November 2020


Your ally's charge exposes an opening you can exploit.

Prerequisites: Level 1

Benefit: When your ally with this feat performs a charge action and hits their target, you gain a +4 circumstance bonus on your next to-hit roll against that opponent. This bonus must be used before the start of your ally's next turn, or it is lost.

Note: This is a Teamwork Feat, meaning it does nothing unless you and at least one other member of your party each possess this feat.