Divine Interference (Feat): Difference between revisions

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| Category=[[Category:Cleric Feats]][[Category:Druid]][[Category:Paladin]][[Category:Heroic Tier (11-15)]]
| Category=[[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Paladin]][[Category:Heroic Tier (11-15)]]


| Flavor=You can convert a spell to interfere with an enemy's attack.
| Flavor=You can convert a spell to interfere with an enemy's attack.

Revision as of 21:43, 8 April 2020


You can convert a spell to interfere with an enemy's attack.

Prerequisites: Level 11, Divine Caster Level 10

Benefit: As an immediate action, when an enemy within 30 feet of your space hits an ally with an attack, you can sacrifice a prepared divine spell or (if you are a spontaneous caster) an unused spell slot, and make the enemy re-roll the attack roll. The attack re-roll takes a penalty equal to the level of the spell you sacrifice. You must sacrifice a spell of 1st-level or higher to use this ability. The affected enemy takes this same penalty on all other attacks against that specific ally until the beginning of its next turn.

Special: Whether or not any following attacks are successful, you cannot use this effect on the same creature again for 1 day.