Divine Summoning (Feat): Difference between revisions

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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 6, Alignment Restriction
| Prerequisites|Level 6, a vow or professed set of goals
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| Benefit=Whenever you summon a creature or creatures with a summon spell you cast yourself (which may include the use of a magic item), the summoned creature(s) may gain a divinely-inspired Pattern which matches some aspect of your alignment.
| Benefit=Whenever you summon a creature (or creatures) with a summon spell you cast yourself (which may include the use of a magic item), the summoned creature(s) may gain a divinely-inspired bonus:


:If your character is Good aligned, you may apply the [[Celestial Creature]] pattern.
:* '''Smite Enemy:''' Once per encounter as a [[swift action]], the summoned creature may choose one monster it can perceive that stands in opposition to its summoner's ethics and goals. Once it has declared its Smite target, each of its attacks made against that target gain a +2 bonus to-hit, and inflict 4 points of bonus damage. Attacks against any other creature besides the designated Smite target (obviously) don't get these bonuses.


:If your character is Evil aligned, you may apply the [[Fiendish Creature]] pattern.
:: The type of this damage is determined by the summoner's alignment, and the alignment of the summoned monster changes to match this damage type:


:If your character is Lawful aligned, you may apply the [[Resolute Creature]] pattern.
::* '''Good:''' {{dmg|radiant}} damage
::* '''Evil:''' {{dmg|necrotic}} damage
::* '''Lawful:''' {{dmg|stilling}} damage
::* '''Chaotic:''' {{dmg|scouring}} damage


:If your character is Chaotically aligned, you may apply the [[Entropic Creature]] pattern.
:: If your character is aligned with two ethical axes, (such as Lawful Good), you must choose which damage type this feat applies when you take the feat. Once selected, it cannot be changed except through [[re-selection process]].


:: Smite Enemy persists until the target is dead or the end of the encounter, whichever occurs first.


If your character is aligned with two ethical axes, (such as Lawful Good), you must choose which pattern this feat applies when you take the feat, and it may not be changed unless you change the feat using [[Between_Adventures#Swap_a_Feat | downtime]].




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Summoned creatures gain a pattern based upon your alignment.
| ShortDesc|Summoned creatures gain the ability to smite foes in opposition to your ethos or goals.
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Revision as of 17:23, 6 February 2021


You are so in favor with your God's Will, every creature you summon is touched with their Divine power.

Prerequisites: Level 6, a vow or professed set of goals

Benefit: Whenever you summon a creature (or creatures) with a summon spell you cast yourself (which may include the use of a magic item), the summoned creature(s) may gain a divinely-inspired bonus:

  • Smite Enemy: Once per encounter as a swift action, the summoned creature may choose one monster it can perceive that stands in opposition to its summoner's ethics and goals. Once it has declared its Smite target, each of its attacks made against that target gain a +2 bonus to-hit, and inflict 4 points of bonus damage. Attacks against any other creature besides the designated Smite target (obviously) don't get these bonuses.
The type of this damage is determined by the summoner's alignment, and the alignment of the summoned monster changes to match this damage type:
  • Good: radiant (energy, uncommon) damage
  • Evil: necrotic (energy, uncommon) damage
  • Lawful: stilling (energy, uncommon) damage
  • Chaotic: scouring (energy, uncommon) damage
If your character is aligned with two ethical axes, (such as Lawful Good), you must choose which damage type this feat applies when you take the feat. Once selected, it cannot be changed except through re-selection process.
Smite Enemy persists until the target is dead or the end of the encounter, whichever occurs first.