Divine Summoning (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


| Category=[[Category:Epic Feats]][[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Ranger]][[Category:Sorcerer]][[Category:Wizard]][[Category:Summon Feats]]
| Category=[[Category:Summon Feats]][[Category:Intrepid Tier (6-10)]]


| Flavor=You are so in favor with your God's Will, very creature you summon is touched with their Divine power.
| Flavor=You are so in favor with your God's Will, every creature you summon is touched with their Divine power.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Caster Level 21, Cha 25, good alignment, [[Guardian Summoning (Feat)]]
| Prerequisites|Level 6
}}</onlyinclude>
}}</onlyinclude>


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>
| Benefit=Whenever you summon a creature (or creatures) with a summon spell you cast yourself (which may include the use of a magic item), the summoned creature(s) may gain a divinely-inspired bonus:
:* '''Smite Enemy:''' Once per encounter as a [[swift action]], the summoned creature may choose one monster it can perceive that stands in opposition to its summoner's ethics and goals. Once it has declared its Smite target, each of its attacks made against that target gain a +2 bonus to-hit, and inflict 4 points of bonus damage.  The bonus damage increases by +2 points per 5 full CRs of the summoned creature (dropping fractions; i.e. +2 at CRs 5-9, +4 at CRs 10-14, +6 at CRs 15-19, etc.). Attacks against any other creature besides the designated Smite target (obviously) don't receive these bonuses. 
:: The type of this bonus damage is determined by the summoner's alignment, and the alignment of the summoned monster changes to match this damage type:
::* '''Good:''' {{dmg|radiant}} damage
::* '''Evil:''' {{dmg|necrotic}} damage
::* '''Lawful:''' {{dmg|stilling}} damage
::* '''Chaotic:''' {{dmg|scouring}} damage
:: If your character is aligned with two ethical axes, (such as Lawful Good), you must choose which damage type this feat applies when you take the feat. Once selected, it cannot be changed except through [[re-selection process]].


| Benefit=Whenever you summon a creature or creatures with a summon monster or gate spell you cast yourself, the summoned creature(s) gain the [http://www.d20pfsrd.com/bestiary/monster-listings/templates/half-celestial Half-Celestial] template.
:: Smite Enemy persists until the target is dead or the end of the encounter, whichever occurs first.


Generally, there is no limitation on how many Summons-based feats can be applied simultaneously to a summoned creature (or creatures) that you cast yourself, other than the number of Summons-based feats you actually possess.  The caster can choose to apply (or not apply) each feat (or all such feats) at the time the summon monster spell is cast.  However, some feats specifically list other Summons-based feats that they are incompatible with. In such cases, only one of the conflicting patterns can be applied.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Summoned creatures gain the Half-Celestial template.
| ShortDesc|Summoned creatures gain the ability to smite foes in opposition to your ethos or goals.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 15:11, 20 February 2021


You are so in favor with your God's Will, every creature you summon is touched with their Divine power.

Prerequisites: Level 6

Benefit: Whenever you summon a creature (or creatures) with a summon spell you cast yourself (which may include the use of a magic item), the summoned creature(s) may gain a divinely-inspired bonus:

  • Smite Enemy: Once per encounter as a swift action, the summoned creature may choose one monster it can perceive that stands in opposition to its summoner's ethics and goals. Once it has declared its Smite target, each of its attacks made against that target gain a +2 bonus to-hit, and inflict 4 points of bonus damage. The bonus damage increases by +2 points per 5 full CRs of the summoned creature (dropping fractions; i.e. +2 at CRs 5-9, +4 at CRs 10-14, +6 at CRs 15-19, etc.). Attacks against any other creature besides the designated Smite target (obviously) don't receive these bonuses.
The type of this bonus damage is determined by the summoner's alignment, and the alignment of the summoned monster changes to match this damage type:
  • Good: radiant (energy, uncommon) damage
  • Evil: necrotic (energy, uncommon) damage
  • Lawful: stilling (energy, uncommon) damage
  • Chaotic: scouring (energy, uncommon) damage
If your character is aligned with two ethical axes, (such as Lawful Good), you must choose which damage type this feat applies when you take the feat. Once selected, it cannot be changed except through re-selection process.
Smite Enemy persists until the target is dead or the end of the encounter, whichever occurs first.

Generally, there is no limitation on how many Summons-based feats can be applied simultaneously to a summoned creature (or creatures) that you cast yourself, other than the number of Summons-based feats you actually possess. The caster can choose to apply (or not apply) each feat (or all such feats) at the time the summon monster spell is cast. However, some feats specifically list other Summons-based feats that they are incompatible with. In such cases, only one of the conflicting patterns can be applied.