Divinity: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 250: Line 250:
You can never reduce the time to create a magic item below 3 days, no matter how well you roll.
You can never reduce the time to create a magic item below 3 days, no matter how well you roll.


| DC = The base DC of a magic item is listed on its page, at the bottom in the section called 'creation'.
| DC = The base DC of a magic item is 10 + double the Creator Level of the item being created.


| Modifiers = * '''Quality Workshop:''' Using a workshop with very high quality tools and equipment lowers the DC by between -1 and -5, at the GM's discretion.
| Modifiers = * '''Quality Workshop:''' Using a workshop with very high quality tools and equipment lowers the DC by between -1 and -5, at the GM's discretion.
Line 272: Line 272:


| Failure = * A result that is between 6 and 10 points less than the adjusted DC is considered a '''failure'''. A failure means that half of the material costs and the symbolic item (but no the remnant) are destroyed in the attempt, and half the base time (rounding up) required for the item is also wasted.
| Failure = * A result that is between 6 and 10 points less than the adjusted DC is considered a '''failure'''. A failure means that half of the material costs and the symbolic item (but no the remnant) are destroyed in the attempt, and half the base time (rounding up) required for the item is also wasted.
* A result that is 11 or more below the adjusted DC is considered a '''critical failure'''. A critical failure means that all of the materials, the remnant, and the symbolic item are destroyed in the attempt, and half the base time (rounding up) required for the item is also wasted.
* A natural "1" on the die, or a result of that is 11 or more below the adjusted DC is considered a '''critical failure'''. A critical failure means that all of the materials, the remnant, and the symbolic item are destroyed in the attempt, and half the base time (rounding up) required for the item is also wasted.


| Retry = Yes, though you must procure new components to replace the destroyed ones, and begin the process again.  You gain a +5 circumstance bonus on each retry after a failure, as you incorporate your new knowledge of what ''not'' to do.
| Retry = Yes, though you must procure new components to replace the destroyed ones, and begin the process again.  You gain a +5 circumstance bonus on each retry after a failure, as you incorporate your new knowledge of what ''not'' to do.

Revision as of 17:14, 30 August 2019