Divinity: Difference between revisions

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| Benefit = You can hide your alignment from discovery by spells and abilities which allow someone to determine your alignment. Doing so lasts until the beginning of your next turn, though you may expend a swift action each round after the first to sustain the effect.  While sustaining this effect is not a [[stance]], it can be disrupted in exactly the same ways that stances are broken – either by being knocked [[prone]], or subjected to any effect which reduces your number of available actions.  ''Obscure alignment'' can be used or sustained in the same round(s) in which you are also using a [[stance]].
| Benefit = You can hide your alignment from discovery by spells and abilities which allow someone to determine your alignment. Doing so lasts until the beginning of your next turn, though you may expend a swift action each round after the first to sustain the effect.  While sustaining this effect is not a [[stance]], it can be disrupted in exactly the same ways that stances are broken – either by being knocked [[prone]], or subjected to any effect which reduces your number of available actions.  ''Obscure alignment'' can be used or sustained in the same round(s) in which you are also using a [[stance]].


If your character's alignment is so powerful that it produces an aura, this skill use also suppresses the ability for others to detect that aura.
If your character's alignment is so powerful that it produces an aura, this skill use also suppresses the ability for others to detect that aura. Any benefits provided to you or your allies by your aura continue to operate as before, but observing enemies are unable to detect the aura that is providing these benefits.
 
You only need to roll the ''divinity'' check once, when the effect is first activated, even if you sustain the effect for multiple rounds.


| Action = Standard Action, and a swift action each round after the first to sustain the effect (if desired).
| Action = Standard Action, and a swift action each round after the first to sustain the effect (if desired).


| DC = A [[Skill DC|Challenging DC]] for the level or CR of the target you are attempting to deceive.
| DC = A [[Skill DC|Challenging DC]] for your character level.


| Modifiers = * If multiple creatures are present, you must use the highest level or CR present among the creatures you are attempting to deceive.  For each +2 by which you exceed the target DC, you fool one additional creature present.
| Modifiers = You can reduce the time taken to obscure your alignment.  To initiate it as a move action, the DC increases by +5. As a swift action or immediate action, the DC increases by +10.  
* You can reduce the time taken to obscure your alignment.  To initiate it as a move action, the DC increases by +5. As a swift action or immediate action, the DC increases by +10.  


| Take10-Take20 = No
| Take10-Take20 = No
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| Assist = No
| Assist = No


| Success = The subject is unable to determine your alignment, just as though you have no alignment at all.  Note that you only need to roll the ''divinity'' check once, even if you sustain the effect for multiple rounds.
| Success = The subject is unable to determine your alignment, just as though you have no alignment at all.


| Failure = If you fail the check, or you cease sustaining the effect, your true alignment becomes visible to anyone who is capable of discerning it.
| Failure = If you fail the check, or you cease sustaining the effect, your true alignment becomes visible to anyone who is capable of discerning it.

Revision as of 19:39, 13 April 2017