Divinity: Difference between revisions

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| Benefit = ''Divinity'' can be used to determine the exact extent of any injuries affecting all allies within 30 feet of you.
| Benefit = ''Divinity'' can be used to determine the exact extent of any injuries affecting all allies within 30 feet of you.
As a reminder, you can always tell, at a glance, the general health of any creature, among the following statuses: [[Unharmed]], [[Injured]], [[Bloodied]], [[Staggered]], [[Unconscious]], or [[Dead]].  This does not require a skill check, and anyone can do it.  It is only when you want to know the precise amount of hit points a creature has lost that a ''divinity'' check is necessary.


| Action = Standard action
| Action = Standard action
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| Assist = No
| Assist = No


| Success = You learn exactly how many hit points each ally within the range of the skill use has remaining, and/or how much damage each ally in range has sustained.
| Success = You learn exactly how many hit points each ally within the range of the skill use has remaining, and/or how much damage each ally in range has sustained. In addition, if any of your allies in range are [[Dying]] or [[Stabilized]], you learn this information as well.
 
As a reminder, you can always tell, at a glance, the general health of any creature, among the following statuses: unharmed, injured, bloodied, staggered, unconscious, or dead.  This does not require a skill check, and anyone can do it.  It is only when you want to know the precise amount of hit points a creature has lost that a ''divinity'' check is necessary.


| Failure = You are unable to determine the precise degree of injury of your allies.  You only know their general health status: unharmed, injured, bloodied, staggered, unconscious, or dead.
| Failure = You are unable to determine the precise degree of injury of your allies.  You only know their general health status: [[Unharmed]], [[Injured]], [[Bloodied]], [[Staggered]], [[Unconscious]], or [[Dead]].


| Retry = Yes, you can try again with another standard action.
| Retry = Yes, you can try again with another standard action.

Revision as of 13:44, 26 April 2017