Divinity: Difference between revisions

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The Divinity skill is an expression of your practical knowledge of the divine and its effects.  For each rank a character places in Divinity, the character receives a free rank in [[Knowledge (Religion)]].  Note that no character may ever have more ranks in a skill than her character level.  
The Divinity skill is an expression of your practical knowledge of the divine and its effects.  For each rank a character places in Divinity, the character receives a free rank in [[Knowledge (Religion)]].  Note that no character may ever have more ranks in a skill than her character level.  


At the time the player places her first rank in this skill, she must select any one of her ability scores, and use its ability modifier as the key ability for this skill.  Once selected, this ability modifier may not be changed, except through the [[Character Retraining]] rules.
Each character class gains a single bailiwick skill at character creation, and this bailiwick skill is always a natural talent for your character.  When you place your first rank in this skill, you must select one of your ability modifiers, and use that ability modifier as the key ability modifier for this skill.  Once selected, this ability modifier may not be changed, except through the [[Character Retraining]] rules. Natural talent skills never suffer an armor check penalty, even if you associate that skill with your STR or DEX modifier. 


Regardless of which ability modifier is used, Bailiwick skills never suffer an armor check penalty.
If you gain a second bailiwick skill (usually through a racial trait), it is not automatically a natural talent (even though you typically get to choose which of your ability score modifiers is aligned to the second bailiwick skill).  Armor check penalties do apply to the second bailiwick skill if you choose to associate it with your STR or DEX modifier, and you do not gain matching ranks in the linked skill for that bailiwick skill (in the case of ''Divinity'', [[Knowledge (Religion)]]).


As with all skills, the uses below are merely suggestions, and by no means the full gamut of possible ways a skill can be used. Players and GM's are encouraged to find additional ways to use each skill.
As with all skills, the uses below are merely suggestions, and by no means the full gamut of possible ways a skill can be used. Players and GM's are encouraged to find additional ways to use each skill.

Revision as of 20:14, 11 May 2017