Divinity: Difference between revisions

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Only Clerics and Paladins may learn this bailiwick skill.  No other class may place ranks in it unless they have an ability which specifically states they may put ranks into a bailiwick skill not normally offered by their class. A bailiwick skill is a skill that represents the core competency of a style of adventure, and has many useful applications.   
Only [[Cleric|Clerics]] and [[Paladin|Paladins]] may learn this bailiwick skill.  No other class may place ranks in it unless they have an ability which specifically states they may put ranks into a bailiwick skill not normally offered by their class. A bailiwick skill is a skill that represents the core competency of a style of adventure, and has many useful applications.   


The Divinity skill is an expression of your practical knowledge of the divine and its effects.  For each rank a character places in Divinity, the character receives a free rank in [[Knowledge (Religion)]].  Note that no character may ever have more ranks in a skill than her character level.  
The ''divinity'' skill is an expression of your practical knowledge of the divine and its effects.  For each rank a character places in ''divinity'', the character receives a free rank in [[Knowledge (Religion)]].  Note that no character may ever have more ranks in a skill than her character level.  


Each character class gains a single bailiwick skill at character creation, and this bailiwick skill is always a natural talent for your character.  When you place your first rank in this skill, you must select one of your ability modifiers, and use that ability modifier as the key ability modifier for this skill.  Once selected, this ability modifier may not be changed, except through the [[Character Retraining]] rules.  Natural talent skills never suffer an armor check penalty, even if you associate that skill with your STR or DEX modifier.   
Each character class gains a single bailiwick skill at character creation, and this bailiwick skill is always a natural talent for your character.  When you place your first rank in this skill, you must select one of your ability modifiers, and use that ability modifier as the key ability modifier for this skill.  Once selected, this ability modifier may not be changed, except through the [[Character Retraining]] rules.  Natural talent skills never suffer an armor check penalty, even if you associate that skill with your STR or DEX modifier.   

Revision as of 17:53, 13 May 2017