Divinity: Difference between revisions

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The ''divinity'' skill is an expression of your practical knowledge of the divine and its effects.  For each rank a character places in ''divinity'', the character receives a free rank in [[Knowledge (Religion)]].  Note that no character may ever have more ranks in a skill than her character level.  
The ''divinity'' skill is an expression of your practical knowledge of the divine and its effects.  For each rank a character places in ''divinity'', the character receives a free rank in [[Knowledge (Religion)]].  Note that no character may ever have more ranks in a skill than her character level.  


Each character class gains a single bailiwick skill at character creation, and this bailiwick skill is always a natural talent for your character.  When you place your first rank in this skill, you must select one of your ability modifiers, and use that ability modifier as the key ability modifier for this skill.  Once selected, this ability modifier may not be changed, except through the [[Character Retraining]] rules.  Natural talent skills never suffer an armor check penalty, even if you associate that skill with your STR or DEX modifier.   
Each character class gains a single bailiwick skill at character creation, and this bailiwick skill is always a natural talent for your character.  When you place your first rank in this skill, you must select one of your ability modifiers, and use that ability modifier as the key ability modifier for this skill.  Once selected, this ability modifier may not be changed, except through the [[Between Adventures|Reselection]] rules.  Natural talent skills never suffer an armor check penalty, even if you associate that skill with your STR or DEX modifier.   


If you gain a second bailiwick skill (usually through a racial trait), it is not automatically a natural talent (even though you typically get to choose which of your ability score modifiers is aligned to the second bailiwick skill).  Armor check penalties do apply to the second bailiwick skill if you choose to associate it with your STR or DEX modifier, and you do not gain matching ranks in the linked skill for that bailiwick skill (in the case of ''Divinity'', [[Knowledge (Religion)]]).
If you gain a second bailiwick skill (usually through a racial trait), it is not automatically a natural talent (even though you typically get to choose which of your ability score modifiers is aligned to the second bailiwick skill).  Armor check penalties do apply to the second bailiwick skill if you choose to associate it with your STR or DEX modifier, and you do not gain matching ranks in the linked skill for that bailiwick skill (in the case of ''Divinity'', [[Knowledge (Religion)]]).
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| DC = * If your skill check result is at least an [[Skill DC|Easy DC]] for your current level, but less than an [[Skill DC|Average DC]] the time required to complete the magic item is increased by 1 day '''OR''' 10%, whichever is worse.
| DC = * If your skill check result is at least an [[Skill DC|Easy DC]] for your current level, but less than an [[Skill DC|Average DC]] the time required to complete the magic item is increased by 1 day '''OR''' 10%, whichever is worse.
* If your skill check result is at least an [[Skill DC|Average DC]] for your current level, but less than a [[Skill DC|Challenging DC]], the required time to complete the magic item is unchanged.
* If your skill check result is at least an [[Skill DC|Average DC]] for your current level, but less than a [[Skill DC|Challenging DC]], the required time to complete the magic item is unchanged.
*  If you roll grater than or equal to a [[Skill DC|Challenging DC]] for your current level, but less than an [[Skill DC|Impossible DC]], the required time to complete the retraining is reduced by 1 day '''OR''' 10%, whichever is better.
*  If you roll grater than or equal to a [[Skill DC|Challenging DC]] for your current level, but less than an [[Skill DC|Impossible DC]], the required time to complete the magic item is reduced by 1 day '''OR''' 10%, whichever is better.
* If you roll greater than or equal to an [[Skill DC|Impossible DC]] for your current level, the required time to complete the retraining is reduced by 3 days '''OR''' 25%, whichever is better.
* If you roll greater than or equal to an [[Skill DC|Impossible DC]] for your current level, the required time to complete the magic item is reduced by 3 days '''OR''' 25%, whichever is better.


| Modifiers = If you are attempting to create a magic item that has more than one enchantment on it, the caster level of the item is determined by taking the highest caster level of the enchantments you wish to add, and then adding +3 caster levels to that number for each additional enchantment you are adding after the first. The maximum caster level of an item is 35, and if an item's caster level is above 21, you cannot create that item until you have at least 21 ranks in your bailiwick skill.
| Modifiers = If you are attempting to create a magic item that has more than one enchantment on it, the caster level of the item is determined by taking the highest caster level of the enchantments you wish to add, and then adding +3 caster levels to that number for each additional enchantment you are adding after the first. The maximum caster level of an item is 35, and if an item's caster level is above 21, you cannot create that item until you have at least 21 ranks in your bailiwick skill.

Revision as of 21:09, 2 June 2018