Dominate Person (Sorcerer/Wizard Spell): Difference between revisions

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{{Template:Spell
{{Template:WizardSpell


<!-- Spell Level -->
<!-- Spell Level -->
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| Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}}
| Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}}
| Bard|4
| Bard|
}}</onlyinclude>
}}</onlyinclude>


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| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin|
| Paladin|
}}</onlyinclude>
| Pariah=<onlyinclude>{{#ifeq:{{{transcludesection|Pariah}}}
| Pariah|
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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[enchantment]]
| School|[[Enchantment]]
}}</onlyinclude> (compulsion)
}}</onlyinclude>  
:::'''''Subdomain:''''' [[slavery Subdomain|slavery]] 5
 


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|1 round
| CastTime|Standard
   <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
   <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>
}}</onlyinclude>


| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S
| Components|V, S, M
}}</onlyinclude>
}}</onlyinclude> (A piece of rope, twine, or leather strapping, or a simple shackle, worth 1gp, or 0gp if found.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|one [[humanoid Traits|humanoid]]
| Target|{{targets|1}} of the [[humanoid Traits|humanoid]] type.
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|1 day/lvl
| Duration|Moon
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|[[WILL]] negates
| Save|WillNegates
   <!-- Values: None,  
   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|Hybrid
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
| Lays-Charge|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|yes
| SR|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = You can control the actions of any [[Humanoid]] creature through a telepathic link that you establish with the subject's mind.
| Description = Enunciating the precise dictats of Dominate Person allows you to control the actions of any [[Humanoid]] creature, including humanoid monsters, through a telepathic link that you establish with the subject's mind. If the target fails a Will save against the DC above, they gain the [[Dominated]] condition.
 
:If you and the subject have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. If no common language exists, you can communicate only basic commands, such as "Come here," "Go there," "Fight," and "Stand still." You know what the subject is experiencing, but you do not receive direct sensory input from it, nor can it communicate with you telepathically.


:Once you have given a dominated creature a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth). Because of this limited range of activity, a [[Sense Motive]] check against DC 15 (rather than DC 25) can determine that the subject's behavior is being influenced by an [[enchantment]] effect (see the [[Sense Motive]] skill description).
: Outside of combat, if you and the subject remain within the spell's range, and you have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. If no common language exists, you can communicate only basic commands, such as "Come here," "Go there," "Fight," and "Stand still." You know what the subject is experiencing, but you do not receive direct sensory input from it, nor can it communicate with you telepathically.


:Changing your orders or giving a dominated creature a new command is a [[move action]].
:Changing your orders or giving a dominated creature a new command is a [[move action]] in combat, or requires quiet concentration out of combat. Being jostled will not break the domination, but it will keep you from issuing new commands.


:By concentrating fully on the spell (a [[standard action]]), you can receive full sensory input as interpreted by the mind of the subject, though it still can't communicate with you. You can't actually see through the subject's eyes, so it's not as good as being there yourself, but you still get a good idea of what's going on.
:By concentrating fully on the spell (a [[standard action]]), you can receive full sensory input as interpreted by the mind of the subject, though it still can't communicate with you. You can't actually see through the subject's eyes, so it's not as good as being there yourself, but you still get a good idea of what's going on.


: Subjects resist this control, and any subject forced to take actions against its nature receives a new [[saving throw]] with a +2 bonus. Obviously self-destructive orders are not carried out. Once control is established, the range at which it can be exercised is unlimited, as long as you and the subject are on the same plane. You need not see the subject to control it.
: Subjects resist this control, and any subject forced to take actions against its nature receives a new [[saving throw]] with a +2 bonus. Obviously self-destructive orders are not carried out.  


: If you don't spend at least 1 round [[concentration|concentrating]] on the spell each day, the subject receives a new saving throw to throw off the domination.
: If you don't spend at least 1 round [[concentration|concentrating]] on the spell each day, the subject receives a new saving throw to throw off the domination.


: [[Protection from Evil (Spell)]] or a similar spell can prevent you from exercising control or using the telepathic link while the subject is so warded, but such an effect does not automatically [[dispel]] it.
: During combat, you may force your victim to spend their Standard action as you see fit, according to the restraints of the Dominated condition.
 
 
:  '''Synergy:''' This spell lays a charge upon its target, as detailed below. If another condition affects the target, you may choose to loose your Domination. As the ineffable magics rip their way free of the subjects will, they will suffer {{Circle|5}} as {{dmg|psychic}} damage.
 
 
 


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
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| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}</onlyinclude>
}}
}}

Latest revision as of 11:50, 20 April 2019

Level: Sorcerer/Wizard 5
School: Enchantment

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A piece of rope, twine, or leather strapping, or a simple shackle, worth 1gp, or 0gp if found.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature of the humanoid type.
Duration: Until the next full moon
Saving Throw: Will negates
Save DC: 10 + caster stat modifier + 1/2 character level
Spell Resistance: Yes

Description

Enunciating the precise dictats of Dominate Person allows you to control the actions of any Humanoid creature, including humanoid monsters, through a telepathic link that you establish with the subject's mind. If the target fails a Will save against the DC above, they gain the Dominated condition.
Outside of combat, if you and the subject remain within the spell's range, and you have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. If no common language exists, you can communicate only basic commands, such as "Come here," "Go there," "Fight," and "Stand still." You know what the subject is experiencing, but you do not receive direct sensory input from it, nor can it communicate with you telepathically.
Changing your orders or giving a dominated creature a new command is a move action in combat, or requires quiet concentration out of combat. Being jostled will not break the domination, but it will keep you from issuing new commands.
By concentrating fully on the spell (a standard action), you can receive full sensory input as interpreted by the mind of the subject, though it still can't communicate with you. You can't actually see through the subject's eyes, so it's not as good as being there yourself, but you still get a good idea of what's going on.
Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus. Obviously self-destructive orders are not carried out.
If you don't spend at least 1 round concentrating on the spell each day, the subject receives a new saving throw to throw off the domination.
During combat, you may force your victim to spend their Standard action as you see fit, according to the restraints of the Dominated condition.


Synergy: This spell lays a charge upon its target, as detailed below. If another condition affects the target, you may choose to loose your Domination. As the ineffable magics rip their way free of the subjects will, they will suffer (Circle 5 damage): 1d6+1 points of damage per character level (max 15d6+15 at character level 15) as psychic (energy, uncommon) damage.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30