Dominate Person (Sorcerer/Wizard Spell)

From Epic Path
Revision as of 22:53, 3 February 2018 by Reese (talk | contribs) (Text replacement - "| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}" to "| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}} | Save-DC| }}</onlyinclude> | Lays-Arcane-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Arcane-Charge}}} | Lays-Arcane-Charge| }}</onlyinclude> | Lays-Divine-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Divine-Charge}}} | Lays-Divine-Charge| }}</onlyinclude> | Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}} | Lays-Dual-Charge| }}</onlyinclude> | Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}} | Charge-Notes| }}</onlyinclude> | SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}")
Jump to navigation Jump to search
Level: Bard 4Sorcerer/Wizard 5
School: enchantment (compulsion) [mind-affecting]
Subdomain: slavery 5

Casting

Casting Time: 1 round
Components: V, S

Effect

Range: close (25 ft. + 5 ft./2 levels)
Target or Area: one humanoid
Duration: 1 day/lvl
Saving Throw: WILL negates
Save DC:
Spell Resistance: Yes

Description

You can control the actions of any Humanoid creature through a telepathic link that you establish with the subject's mind.
If you and the subject have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. If no common language exists, you can communicate only basic commands, such as "Come here," "Go there," "Fight," and "Stand still." You know what the subject is experiencing, but you do not receive direct sensory input from it, nor can it communicate with you telepathically.
Once you have given a dominated creature a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth). Because of this limited range of activity, a Sense Motive check against DC 15 (rather than DC 25) can determine that the subject's behavior is being influenced by an enchantment effect (see the Sense Motive skill description).
Changing your orders or giving a dominated creature a new command is a move action.
By concentrating fully on the spell (a standard action), you can receive full sensory input as interpreted by the mind of the subject, though it still can't communicate with you. You can't actually see through the subject's eyes, so it's not as good as being there yourself, but you still get a good idea of what's going on.
Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus. Obviously self-destructive orders are not carried out. Once control is established, the range at which it can be exercised is unlimited, as long as you and the subject are on the same plane. You need not see the subject to control it.
If you don't spend at least 1 round concentrating on the spell each day, the subject receives a new saving throw to throw off the domination.
Protection from Evil (Spell) or a similar spell can prevent you from exercising control or using the telepathic link while the subject is so warded, but such an effect does not automatically dispel it.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30