Doppelganger: Difference between revisions

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[[Image:Doppleganger_1.png|384px|right|xx]]
[[Image:Doppleganger_1.png|384px|right|xx]]
== <Monster Name> (CR 4) ==
== Doppelganger (CR 4) ==
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.


<insert descriptive text here>
<insert descriptive text here>


 
=== General ===
=== GENERAL ===
'''CR''' 4  '''Hit Dice''' 5
'''CR''' 4  '''Hit Dice''' 5


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'''Init''' +2; '''Senses''' <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +6
'''Init''' +2; '''Senses''' <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +6


 
=== Defense ===
=== DEFENSE ===
'''AC''' 20, '''touch''' 13, '''flat-footed''' 17 (+3 dex, +7 armor)
'''AC''' 20, '''touch''' 13, '''flat-footed''' 17 (+3 dex, +7 armor)


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'''SR:''' - <14, if any>
'''SR:''' - <14, if any>


'''Special Defenses:''' -
; Special Defenses: -


'''Immunities:''' -
; Immunities: -


'''Weaknesses:''' -
; Weaknesses: -


 
=== Offense ===
=== OFFENSE ===
'''Speed''' 30 ft. <adjust as needed; list other movement types here also>
'''Speed''' 30 ft. <adjust as needed; list other movement types here also>


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'''Action Points''' 0  <common monsters never have action points, named monsters often have one.>
'''Action Points''' 0  <common monsters never have action points, named monsters often have one.>


 
=== Statistics ===
=== STATISTICS ===
Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>
Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>


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'''Languages''' <copy from source>
'''Languages''' <copy from source>


=== Special Abilities ===
=== Special Abilities ===
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=== TREASURE ===
=== TREASURE ===
sell value of approximately 1,125 gp
sell value of approximately 1,125 gp


=== COMBAT TACTICS ===
=== COMBAT TACTICS ===
<describe typical actions taken during combat here>
<describe typical actions taken during combat here>

Revision as of 01:10, 3 June 2014

xx

Doppelganger (CR 4)

Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.

<insert descriptive text here>

General

CR 4 Hit Dice 5

XP 1,200

<alignment> <size> <racial keyword>

Init +2; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +6

Defense

AC 20, touch 13, flat-footed 17 (+3 dex, +7 armor)

hp 40

Fort +7, Ref +3, Will +3 <swap as needed; only one strong save>

Aura: -

SR: - <14, if any>

Special Defenses
-
Immunities
-
Weaknesses
-

Offense

Speed 30 ft. <adjust as needed; list other movement types here also>

Space / Reach: 5 ft. / 5 ft. <adjust as needed>

Single Melee <melee weapon> +8 (1d8+3/19-20x2)

or: Single Melee Bite +8 (1d8+1/x2)

Full Melee <melee weapon> +8 (1d8+3/19-20x2)

or: Full Melee Bite +8 (1d8+1/x2), 2x Claws +8 (1d6+1/x2)

Ranged <optional ranged attack> +8 (1d8+3/x2)

Special Attacks <copy from source; only list ability names here; describe below>

Action Points 0 <common monsters never have action points, named monsters often have one.>

Statistics

Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>

Base Atk +4; CMB +9; CMD 20

Feats <pick one or two thematically relevant feats; avoid complicated ones.>

Skills <choose only if relevant, values around 1.5 x creature’s CR>

Languages <copy from source>

Special Abilities

<special abilities should have a save DC 13>

<special attack damage (standard action): 2d6+1>

<special attack damage (aoe’s, swift actions or inflicting status effects): 1d8>

ability name 1

<ability description>

ability name 2

<ability description>

TREASURE

sell value of approximately 1,125 gp

COMBAT TACTICS

<describe typical actions taken during combat here>