Draconic Creature: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 72: Line 72:


| Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}}
| Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}}
| Initiative-Adj|  
| Initiative-Adj| 2
}}</onlyinclude>
}}</onlyinclude>


Line 86: Line 86:


| Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}}
| Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}}
| Hit-Points-Adj|  
| Hit-Points-Adj| 1
}}</onlyinclude>
}}</onlyinclude>


| Fort-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Fort-Adj}}}
| Fort-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Fort-Adj}}}
| Fort-Adj|  
| Fort-Adj| 2
}}</onlyinclude>
}}</onlyinclude>


| Refl-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Refl-Adj}}}
| Refl-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Refl-Adj}}}
| Refl-Adj|  
| Refl-Adj| 2
}}</onlyinclude>
}}</onlyinclude>


Line 102: Line 102:


| To-Hit-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|To-Hit-Adj}}}
| To-Hit-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|To-Hit-Adj}}}
| To-Hit-Adj| 1
| To-Hit-Adj| 2
}}</onlyinclude>
}}</onlyinclude>


| Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}}
| Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}}
| Damage-Adj| 1
| Damage-Adj| 2
}}</onlyinclude>
}}</onlyinclude>


Line 180: Line 180:


| Keen-Hearing-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Keen-Hearing-Range}}}
| Keen-Hearing-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Keen-Hearing-Range}}}
| Keen-Hearing-Range| 30
| Keen-Hearing-Range| {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 20|1 = 20|2 = 30|3 = 30|4 = 40|5 = 40|6 = 50|7 = 50|8 = 60}}
   <!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" -->
   <!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" -->
}}</onlyinclude>
}}</onlyinclude>
Line 291: Line 291:


| Lesser-Flight-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Lesser-Flight-Speed}}}
| Lesser-Flight-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Lesser-Flight-Speed}}}
| Lesser-Flight-Speed| 50
| Lesser-Flight-Speed| {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 = 40|2 = 50|3 = 60|4 = 70|5 = 80|6 = 100|7 = 120|8 = 150}}
}}</onlyinclude>
}}</onlyinclude>


Line 503: Line 503:


| Add-Skill-Movement=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Movement}}}
| Add-Skill-Movement=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Movement}}}
| Add-Skill-Movement|  
| Add-Skill-Movement| 2
   <!-- NOTE: Monsters do not use Movement skill for initiative; they are totally separate values -->
   <!-- NOTE: Monsters do not use Movement skill for initiative; they are totally separate values -->
}}</onlyinclude>
}}</onlyinclude>
Line 570: Line 570:


| Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}}
| Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}}
| Special-Ability-1-Action-Required|  
| Special-Ability-1-Action-Required| Standard Action 1/Enc
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
Line 594: Line 594:
| Special-Ability-2-Type|  
| Special-Ability-2-Type|  
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
}}</onlyinclude>
| Special-Ability-2-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Action-Required}}}
| Special-Ability-2-Action-Required|
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
}}</onlyinclude>
}}</onlyinclude>


Line 614: Line 620:
| Special-Ability-3-Type|  
| Special-Ability-3-Type|  
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
}}</onlyinclude>
| Special-Ability-3-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Action-Required}}}
| Special-Ability-3-Action-Required|
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
}}</onlyinclude>
}}</onlyinclude>



Latest revision as of 18:59, 14 May 2022

Not just anybody can do this, you know. Well, okay, they can if they have this pattern. But otherwise...

Draconic Creature Pattern (+2 CR)

Subtype: add Draconic to subtypes


Draconic Creature is a pattern that can be added to any creature that has 'dragon' characteristics. Such creatures may be tainted by a Dragon's bloodline in their ancestry, or they may be ardent worshipers of a Dragon who have absorbed part of its power, or they may be henchmen with draconic gifts, or they may simply be creatures that have wings and a mighty battle howl that have a resemblance to Dragons by sheer happenstance.

The most common use of this pattern is to create armies of dragon-worshiping followers for those big, scary beasts to hang around with. If you want a dragon-centric adventure, or even a whole campaign, this Pattern is almost a must!

This creature has impressive wings and a ferocious demeanor, almost draconian in their fierceness!

General

Init: +2 CRs greater than base creature.
Senses:
Perception: +2 CRs greater than base creature.
Movement Types:

Defense

AC: +1 CRs greater than base creature.
Hit Points: +1 CRs greater than base creature.
Fort: +2 CRs greater than base creature.
Refl: +2 CRs greater than base creature.
Special Defenses:
  • (Draconic Creature) Draconic Creatures gain ER/Sonic 5, to better withstand being around their Dragon masters.
Strong Against:
Weak Against:

Offense

Space / Reach: - / -
To-Hits: +2 CRs greater than base creature.
Damage: +2 CRs greater than base creature.
Save DC's: +2 CRs greater than base creature.

Statistics

Str:     Dex:     Con:     Int:     Wis:     Cha:
Feats:
Skills:
  • creature adds +2 CRs to its Movement skill.
Languages:

Special Abilities

Battle Howl (Ex; Draconic Creature Pattern)

Once per encounter, as a standard action, a Draconic Creature may emit an ear-shattering howl. This is an area of effect attack, affecting all creatures partially or wholly within a 30 foot cone adjacent to the draconic creature's space. (Note that Draconic Creatures are resistant to Sonic damage, but not Immune.) The draconic creature must have line of effect to each victim for this power to operate, but it does not require line of sight. This power inflicts 1d4 points of sonic (energy, common) damage. Battle Howl allows a Fort save versus a DC of 14 in order to only take half damage.