Dread Maul (Weapon): Difference between revisions

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| Quality1 = Handy
| Quality1 = Handy
| Quality2 = Massive
| Quality2 = Massive
| Quality3 =  
| Quality3 = Stout
| Quality4 =  
| Quality4 =  
| Quality5 =  
| Quality5 =  

Revision as of 17:28, 16 May 2020

Maul, Dread 2-Hand / Exotic [edit]
Maul, Dread
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
80 gp 2d6 2d8 3d8 x3 - 35 lbs Bludgeoning (physical, common)
Weapon Qualities: Handy, Massive, Stout
While the cruciate weapons are marvels of the weapon-makers art, the dread maul is a paragon of simplicity. Take a mass of metal the size of a small child, attach a sturdy stick to it, and then smash things with it. Despite the simplicity of the design, the dread maul requires a minimum Strength score of 18 and an exotic weapon proficiency to wield effectively. It is said that any fool can swing a dread maul, but it can take a lifetime to learn to use it well. The dread maul belongs to the "Hammers", weapon group.