Drider Husk Harvester: Difference between revisions

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=== TREASURE ===
=== TREASURE ===
sell value of approximately 11,250 gp
sell value of approximately 22,500 gp (Heavy Role included)
 


=== COMBAT TACTICS ===
=== COMBAT TACTICS ===
<describe typical actions taken during combat here>
<describe typical actions taken during combat here>

Revision as of 00:16, 15 September 2015


xx

Drider Husk Harvester (Heavy Role) (CR 13)

Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.

<insert descriptive text here>


GENERAL

CR 13 Hit Dice 19

XP 51,200 (heavy role included)

LE, Large, Aberration

Init +6; Senses darkvision 120 ft, low-light 60 ft, Perception +20


DEFENSE

AC 34, touch 20, flat-footed 30 (+8 armor, +4 dex, +6 natural, +6 deflection)

hp 295

Fort +16, Ref +12, Will +12 <swap as needed; only one strong save>

Aura: -

SR: -

Special Defenses: -

Immunities: -

Weaknesses: -


OFFENSE

Speed 40 ft., Climb 50 ft

Space / Reach: 10 ft. / 10 ft.

Single Melee 2 x Drider's Claws +19 (2d8+15/x2) + Drider Poison

Full Melee 4 x Drider's Claws +19 (2d8+15/x2) + Drider Poison

Ranged None, but see

Special Attacks <copy from source; only list ability names here; describe below>

Action Points 1 (Heavy Role Included)


STATISTICS

Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>

Base Atk +13; CMB +22; CMD 30

Feats <pick one or two thematically relevant feats; avoid complicated ones.>

Skills <choose only if relevant, values around 1.5 x creature’s CR>

Languages <copy from source>


SPECIAL ABILITIES

<special abilities should have a save DC 22>

<special attack damage (standard action): 7d6>

<special attack damage (aoe’s, swift actions or inflicting status effects): 3d6+2>


<ability name>

<ability description>


<ability name>

<ability description>


TREASURE

sell value of approximately 22,500 gp (Heavy Role included)

COMBAT TACTICS

<describe typical actions taken during combat here>