Dripping Creature: Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Tbolling moved page Dripping Zombie to Dripping Creature without leaving a redirect)
No edit summary
Line 4: Line 4:




'Dripping Zombie' is a pattern that can be added to any Zombie, hereafter referred to as the base creature.
'Dripping Creature' is a pattern that can be added to any Creature, hereafter referred to as the base creature.  A Dripping Creature is coated in or full of 'Something Bad'.  They may have masses of ants swarming all over them, or be coated in a thick-slathered layer of offal. They might be oozing drops of lava that splatter all around, or be seething with void energy.  


A Dripping Zombie uses all of the base creature's statistics and abilities except as noted below.
A Dripping Creature uses all of the base creature's statistics and abilities except as noted below.


== CR ==
== CR ==
Line 21: Line 21:


== Armor Class ==
== Armor Class ==
Dripping Zombies gain +2 AC.  This is granted by adding to the base creatures natural armor bonus.
Dripping Creatures gain +2 AC.


== Hit Dice ==
== Hit Dice ==
Line 27: Line 27:


== Defensive Ability ==
== Defensive Ability ==
A Dripping Zombie gains the following abilities, which may be added to their Bestiary entry:
A Dripping Creature gains the following abilities, which may be added to their Bestiary entry:


'''Aura:''' Once per round, when it is struck by a melee attack, a Dripping Zombie emits a splatter of vile, juicy corruption in all directions.  This is a negative energy damage aura that effects all creatures within CR/10 (round down) of the Dripping Zombie's space. This damage aura inflicts 1d4 per CR of negative energy damage, and allows a [[Save DC| CR appropriate Will save]] to take half damage. Note that this is negative energy, and as a result will heal undead who are within the aura.
'''Aura:''' Once per round, when it is struck by a melee attack, a Dripping Creature emits a splatter of vile, juicy corruption in all directions.  This is an energy damage aura that inflicts one of either {{dmg|acid}}, {{dmg|necrotic}}, or {{dmg|tenebrous}} damage. The DM should choose which type when this Pattern is applied, with an eye to the creature's environment and origin, and should generally use the most common sort of damage which matches their environment and origin. 
 
: This damage aura effects all enemy creatures within 1 square plus (adjusted Challenge Rating/10) squares (round down, minimum 2 squares, 3 squares at 21 to 29, 4 squares at 30+) of the Dripping Creature's space. This damage aura inflicts [[Monster_Pattern_Damage_Chart | Special Swift Damage]] points of the chosen damage type.  Affected characters may roll a Will save against an Average [[Save DC]] to only take half damage.


== Speed ==
== Speed ==
A Dripping Zombie's base speed improves by ten feet in all movement categories it has.
A Dripping Creature's base speed improves by ten feet in all movement categories it has.


== Melee Attacks ==
== Melee Attacks ==
A Dripping Zombie retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creatureA Dripping Zombie adds 1d6 of negative energy damage to all its melee attacks.
A Dripping Creature retains all the base creature's attacks, and its weapon and armor proficiencies.  After reaching an adjusted CR of 9, a Dripping Creature adds 1d6 of energy damage (the same type as is inflicted by its aura, usually) to all its melee attacks.


== Damage ==
== Damage ==

Revision as of 10:21, 17 September 2018


Back to Monster_Patterns_and_Roles


'Dripping Creature' is a pattern that can be added to any Creature, hereafter referred to as the base creature. A Dripping Creature is coated in or full of 'Something Bad'. They may have masses of ants swarming all over them, or be coated in a thick-slathered layer of offal. They might be oozing drops of lava that splatter all around, or be seething with void energy.

A Dripping Creature uses all of the base creature's statistics and abilities except as noted below.

CR

Same as base creature +1.

Size and Type

The creature's Size and Type do not change.

Initiative Modifier

The creature's initiative modifier increases by half the amount that its CR increases, round up.

Senses

No changes.

Armor Class

Dripping Creatures gain +2 AC.

Hit Dice

No changes.

Defensive Ability

A Dripping Creature gains the following abilities, which may be added to their Bestiary entry:

Aura: Once per round, when it is struck by a melee attack, a Dripping Creature emits a splatter of vile, juicy corruption in all directions. This is an energy damage aura that inflicts one of either acid (energy, common), necrotic (energy, uncommon), or tenebrous (energy, rare) damage. The DM should choose which type when this Pattern is applied, with an eye to the creature's environment and origin, and should generally use the most common sort of damage which matches their environment and origin.

This damage aura effects all enemy creatures within 1 square plus (adjusted Challenge Rating/10) squares (round down, minimum 2 squares, 3 squares at 21 to 29, 4 squares at 30+) of the Dripping Creature's space. This damage aura inflicts Special Swift Damage points of the chosen damage type. Affected characters may roll a Will save against an Average Save DC to only take half damage.

Speed

A Dripping Creature's base speed improves by ten feet in all movement categories it has.

Melee Attacks

A Dripping Creature retains all the base creature's attacks, and its weapon and armor proficiencies. After reaching an adjusted CR of 9, a Dripping Creature adds 1d6 of energy damage (the same type as is inflicted by its aura, usually) to all its melee attacks.

Damage

The base damage of all attacks does not change.

Space and Reach

No Changes.

Offensive Ability

Aside from the changes above and below, no offensive abilities.

Ability Scores

No changes.

Maneuver Offense and Maneuver Defense

No changes.

Feats

No changes.

Skills

No changes.