Dripping Creature: Difference between revisions

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[[Category:Epic Path]]
[[Category:Epic Path]]
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== Dripping Zombie ==
'Dripping Zombie' is an inherited template that can be added to any Zombie, hereafter referred to as the base creature.
'Dripping Zombie' is an inherited template that can be added to any Zombie, hereafter referred to as the base creature.


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== CR ==
== CR ==
Same as base creature +1.
Same as base creature +1.


== Size and Type ==
== Size and Type ==
The creature's Size and Type do not change.
The creature's Size and Type do not change.


== Senses ==
== Senses ==
No changes.
No changes.


== Armor Class ==
== Armor Class ==
Dripping Zombies gain +2 AC.  This is granted by adding to the base creatures natural armor bonus.
Dripping Zombies gain +2 AC.  This is granted by adding to the base creatures natural armor bonus.


== Hit Dice ==
== Hit Dice ==
No changes.
No changes.


== Defensive Ability ==
== Defensive Ability ==
A Dripping Zombie gains the following abilities, which may be added to their Bestiary entry:
A Dripping Zombie gains the following abilities, which may be added to their Bestiary entry:


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== Speed ==
== Speed ==
A Dripping Zombie's base speed improves by ten feet in all movement categories it has.
A Dripping Zombie's base speed improves by ten feet in all movement categories it has.


== Melee Attacks ==
== Melee Attacks ==
A Dripping Zombie retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature.  A Dripping Zombie adds 1d6 of negative energy damage to all its melee attacks.
A Dripping Zombie retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature.  A Dripping Zombie adds 1d6 of negative energy damage to all its melee attacks.


== Damage ==
== Damage ==
The base damage of all attacks does not change.
The base damage of all attacks does not change.


== Space and Reach ==
== Space and Reach ==
No Changes.
No Changes.


== Offensive Ability ==
== Offensive Ability ==
Aside from the changes above and below, no offensive abilities.  
Aside from the changes above and below, no offensive abilities.  


== Ability Scores ==
== Ability Scores ==
No changes.
No changes.


== Base Attack Bonus ==
== Base Attack Bonus ==
No changes.
No changes.


== CMB and CMD ==
== CMB and CMD ==
No changes.
No changes.


== Feats ==
== Feats ==
No changes.
No changes.


== Skills ==
== Skills ==
No changes.
No changes.

Revision as of 03:00, 17 December 2016

'Dripping Zombie' is an inherited template that can be added to any Zombie, hereafter referred to as the base creature.

A Dripping Zombie uses all of the base creature's statistics and abilities except as noted below.

CR

Same as base creature +1.

Size and Type

The creature's Size and Type do not change.

Senses

No changes.

Armor Class

Dripping Zombies gain +2 AC. This is granted by adding to the base creatures natural armor bonus.

Hit Dice

No changes.

Defensive Ability

A Dripping Zombie gains the following abilities, which may be added to their Bestiary entry:

Aura: Once per round, when it is struck by a melee attack, a Dripping Zombie emits a splatter of vile, juicy corruption in all directions. This is a negative energy damage aura that effects all creatures within CR/10 (round down) of the Dripping Zombie's space. This damage aura inflicts 2d6+CR of negative energy damage, and allows a Will save against a CR appropriate DC to take half damage. Note that this is negative energy, and as a result will heal undead who are within the aura.

Speed

A Dripping Zombie's base speed improves by ten feet in all movement categories it has.

Melee Attacks

A Dripping Zombie retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature. A Dripping Zombie adds 1d6 of negative energy damage to all its melee attacks.

Damage

The base damage of all attacks does not change.

Space and Reach

No Changes.

Offensive Ability

Aside from the changes above and below, no offensive abilities.

Ability Scores

No changes.

Base Attack Bonus

No changes.

CMB and CMD

No changes.

Feats

No changes.

Skills

No changes.