Druid: Difference between revisions

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[[Category:Druid]]
[[Category:Druid]]
''Go back to the [[Epic Path]] page.''
''Go back to the [[Epic Path]] page.''


[[Image:druid.jpg|384px|right|Who are you calling a treehugger?]]
[[Image:druid.jpg|384px|right|Who are you calling a treehugger?]]
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'''Skill Ranks Per Level:''' 6 + Int modifier.
'''Skill Ranks Per Level:''' 6 + Int modifier.


=== Table: Druid ===
=== Table: Druid ===
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| +15/+10/+5 || +12 || +6 || +12 || Align="Left" | Wild shape (at will) || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4
| +15/+10/+5 || +12 || +6 || +12 || Align="Left" | Wild shape (at will) || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4
|}
|}


== Class Features ==
== Class Features ==
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A druid who wears prohibited armor or uses a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter.
A druid who wears prohibited armor or uses a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter.


=== Bonus Languages (Ex) ===
=== Bonus Languages (Ex) ===
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Druidic has its own alphabet.
Druidic has its own alphabet.


=== Spells (Sp) ===
=== Spells (Sp) ===
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A druid must spend 1 hour each day in a trance-like meditation on the mysteries of nature to regain her daily allotment of spells. A druid may prepare and cast any spell on the druid spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.
A druid must spend 1 hour each day in a trance-like meditation on the mysteries of nature to regain her daily allotment of spells. A druid may prepare and cast any spell on the druid spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.


==== Spontaneous Casting (Sp) ====
==== Spontaneous Casting (Sp) ====




==== Orisons (Sp) ====
==== Orisons (Sp) ====




==== Chaotic, Evil, Good, and Lawful Spells ====
==== Chaotic, Evil, Good, and Lawful Spells ====
: A druid can't cast spells of an alignment opposed to her own or her deity's (if she has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.
: A druid can't cast spells of an alignment opposed to her own or her deity's (if she has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.


=== Nature Bond (Ex) ===
=== Nature Bond (Ex) ===
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:* [[Divine Domains]]
:* [[Divine Domains]]


:; Animal Companion:
:; Animal Companion:
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:* [[:Category:Animal and Familiar Feats|Animal and Familiar Feats]]
:* [[:Category:Animal and Familiar Feats|Animal and Familiar Feats]]


=== Nature Sense (Ex) ===
=== Nature Sense (Ex) ===
Beginning at 1st level, a druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Beginning at 1st level, a druid gains a +2 bonus on Knowledge (nature) and Survival checks.


=== Wild Empathy (Ex) ===
=== Wild Empathy (Ex) ===
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A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.
A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.


=== Woodland Stride (Ex) ===
=== Woodland Stride (Ex) ===
Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar natural terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.
Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar natural terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.


=== Trackless Step (Ex) ===
=== Trackless Step (Ex) ===
Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.


=== Resist Nature's Lure (Ex) ===
=== Resist Nature's Lure (Ex) ===
Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood.
Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood.


=== Wild Shape (Su) ===
=== Wild Shape (Su) ===
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:* [[Elemental Body (Spell)|Elemental Body]]
:* [[Elemental Body (Spell)|Elemental Body]]
:* [[Plant Shape (Spell)|Plant Shape]]
:* [[Plant Shape (Spell)|Plant Shape]]


=== Venom Immunity (Ex) ===
=== Venom Immunity (Ex) ===
At 9th level, a druid gains immunity to all poisons.
At 9th level, a druid gains immunity to all poisons.


=== A Thousand Faces (Su) ===
=== A Thousand Faces (Su) ===
At 13th level, a druid gains the ability to change her appearance at will, as if using the alter self spell, but only while in her normal form.
At 13th level, a druid gains the ability to change her appearance at will, as if using the alter self spell, but only while in her normal form.


=== Timeless Body (Ex) ===
=== Timeless Body (Ex) ===
After attaining 15th level, a druid no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the druid still dies of old age when her time is up.
After attaining 15th level, a druid no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the druid still dies of old age when her time is up.


===Implements===
===Implements===
The Druid is one of the classes which is allowed to use Implements to boost their magical ranged touch attacks.  See the [[Crafting Magic Implements]] page for more details.
The Druid is one of the classes which is allowed to use Implements to boost their magical ranged touch attacks.  See the [[Crafting Magic Implements]] page for more details.


== Ex-Druids ==
== Ex-Druids ==
A druid who ceases to revere nature, changes to a prohibited alignment, or teaches the Druidic language to a non-druid loses all spells and druid abilities (including her animal companion, but not including weapon, armor, and shield proficiencies). She cannot thereafter gain levels as a druid until she atones (see the atonement spell description).
A druid who ceases to revere nature, changes to a prohibited alignment, or teaches the Druidic language to a non-druid loses all spells and druid abilities (including her animal companion, but not including weapon, armor, and shield proficiencies). She cannot thereafter gain levels as a druid until she atones (see the atonement spell description).




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| colspan="23" Align="center" | Apotheosis!
| colspan="23" Align="center" | Apotheosis!
|}
|}


== Epic Class Abilities ==
== Epic Class Abilities ==
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: Note that this change is extremely apparent: The Druid gains a mass of vegetation as hair, their skin becomes green, they crave sunlight, etc.  Of course, as always, the Druid may conceal their nature with Thousand Faces...but why would they want to?
: Note that this change is extremely apparent: The Druid gains a mass of vegetation as hair, their skin becomes green, they crave sunlight, etc.  Of course, as always, the Druid may conceal their nature with Thousand Faces...but why would they want to?


:; Beast Beneath the Skin
:; Beast Beneath the Skin
: The Druid gains a perfect understanding of the true glory and power of the animal.  Any spells the Druid casts upon their animal companion has double the duration.  Note that this does not stack with any other ability which increases spell durations.  The Druid's animal companion gains a +1 bonus to AC, Str, and Con for every two Druid levels above 20th the Druid possesses.  Any time the Druid casts an Enchantment spell on any creature with the animal type, they must roll 2d20 for any saves or Spell Resistance and take the result that the Druid prefers.  Finally, all animals feel kinship with the Druid.  Any time a creature with the animal type wishes to attack the Druid for the first time in a given encounter, they must roll a Will saving throw against a difficulty of 10 + one half the Druids Druid level + the Druids Wis modifier.  If this save is failed, the animal hesitates in the attack and loses its attack action for the round.  Once this save is successfully made, a creature is immune to this effect for 24 hours.
: The Druid gains a perfect understanding of the true glory and power of the animal.  Any spells the Druid casts upon their animal companion has double the duration.  Note that this does not stack with any other ability which increases spell durations.  The Druid's animal companion gains a +1 bonus to AC, Str, and Con for every two Druid levels above 20th the Druid possesses.  Any time the Druid casts an Enchantment spell on any creature with the animal type, they must roll 2d20 for any saves or Spell Resistance and take the result that the Druid prefers.  Finally, all animals feel kinship with the Druid.  Any time a creature with the animal type wishes to attack the Druid for the first time in a given encounter, they must roll a Will saving throw against a difficulty of 10 + one half the Druids Druid level + the Druids Wis modifier.  If this save is failed, the animal hesitates in the attack and loses its attack action for the round.  Once this save is successfully made, a creature is immune to this effect for 24 hours.


:; Call of the Wild
:; Call of the Wild
: The Druid feels the true calling of Nature in their very soul.  While in natural terrain you may always find food for yourself, with no need to roll and no need to spend time foraging. If you place any traps, magical or otherwise, into natural terrain, they receive a +20 bonus to their DC to be spotted and disarmed.  Your overland travel speeds are all doubled in any natural terrain, you never take any penalties for hustling any length of time in natural terrain, and you may hustle all day to double your overland travel daily numbers again while in natural terrain. Lastly, you may now 'stack' the effects of your Wild Shape.  Whenever you use Wild Shape to assume any form, you may choose one additional trait from any of the spells your Wild Shape can replicate and use it with the chosen shape as a bonus ability.  
: The Druid feels the true calling of Nature in their very soul.  While in natural terrain you may always find food for yourself, with no need to roll and no need to spend time foraging. If you place any traps, magical or otherwise, into natural terrain, they receive a +20 bonus to their DC to be spotted and disarmed.  Your overland travel speeds are all doubled in any natural terrain, you never take any penalties for hustling any length of time in natural terrain, and you may hustle all day to double your overland travel daily numbers again while in natural terrain. Lastly, you may now 'stack' the effects of your Wild Shape.  Whenever you use Wild Shape to assume any form, you may choose one additional trait from any of the spells your Wild Shape can replicate and use it with the chosen shape as a bonus ability.  


=== Improved Wild Shape (Su) ===
=== Improved Wild Shape (Su) ===

Revision as of 19:26, 11 March 2016