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[[Category:Epic Path]]
[[Category:Epic Path]][[Category:Character Classes]][[Category:Druid]]
[[Category:Character Classes]]
[[Category:Druid]]
 
[[Image:druid.jpg|384px|right|Who are you calling a treehugger?]]
[[Image:druid.jpg|384px|right|Who are you calling a treehugger?]]
<div style="font-size:80%">__TOC__</div>
== Description ==
== Description ==
Within the purity of the elements and the order of the wilds lingers a power beyond the marvels of civilization. Furtive yet undeniable, these primal magics are guarded over by servants of philosophical balance known as druids. Allies to beasts and manipulators of nature, these often misunderstood protectors of the wild strive to shield their lands from all who would threaten them and prove the might of the wilds to those who lock themselves behind city walls. Rewarded for their devotion with incredible powers, druids gain unparalleled shape-shifting abilities, the companionship of mighty beasts, and the power to call upon nature's wrath. The mightiest temper powers akin to storms, earthquakes, and volcanoes with primeval wisdom long abandoned and forgotten by civilization.
Within the purity of the elements and the order of the wilds lingers a power beyond the marvels of civilization. Furtive yet undeniable, these primal magics are guarded over by servants of philosophical balance known as druids. Allies to beasts and manipulators of nature, these often misunderstood protectors of the wild strive to shield their lands from all who would threaten them and prove the might of the wilds to those who lock themselves behind city walls. Rewarded for their devotion with incredible powers, druids gain unparalleled shape-shifting abilities, the companionship of mighty beasts, and the power to call upon nature's wrath. The mightiest temper powers akin to storms, earthquakes, and volcanoes with primeval wisdom long abandoned and forgotten by civilization.
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'''Skill Ranks Per Level:''' 6 + Int modifier.
'''Skill Ranks Per Level:''' 6 + Int modifier.


'''Recommended Ability Score Priority:''' WIS (spells), STR (melee to-hit and damage), CON (durability), DEX (AC and reflex saves). CHA and INT are optional, depending on character concept.
'''Recommended Ability Score Priority:'''  
:* '''''Wisdom:''''' primary; used for spells and class features.
:* '''''Strength:''''' secondary; used for melee to-hit and damage.
:* '''''Constitution:''''' tertiary; used to improve durability in close combat.
:* '''''Dexterity:''''' quaternary; used to improve AC and reflex saves.
:* '''''Charisma:''''' low priority.
:* '''''Intelligence:''''' low priority.


=== Table: Druid ===
=== Table: Druid ===
{| class="ep-default2" style="text-align:center" width="95%"
{| class="ep-default2" style="text-align:center" width="95%"
|- style="{{class-gradient|druid}}"
|- style="{{class-gradient|druid}}"
! width="30" | Level || width="150" | BAB || width="30" | Fort || width="30" | Ref || width="30" | Will || Special || width="25" | 0th || width="25" | 1st || width="25" | 2nd || width="25" | 3rd || width="25" | 4th || width="25" | 5th || width="25" | 6th || width="25" | 7th || width="25" | 8th || width="25" | 9th
! width="30" | Level || width="150" | BAB || width="30" | Fort || width="30" | Ref || width="30" | Will || Special || width="25" | 0th || width="25" | 1st || width="25" | 2nd || width="25" | 3rd || width="25" | 4th || width="25" | 5th || width="25" | 6th || width="25" | 7th || width="25" | 8th || width="25" | 9th || width="25" | 10th || width="25" | 11th || width="25" | 12th || width="25" | 13th || width="25" | 14th || width="25" | 15th || width="25" | 16th || width="25" | 17th
|-
|-
! 1st
! 1st
| +0 || +2 || +0 || +2 || Align="Left" | Nature Bond, Nature Sense, Orisons, Wild Empathy, [[#Natural_Talent_.28Ex.29|Natural Talent]] || 3 || 1 || - || - || - || - || - || - || - || -
| +0 || +2 || +0 || +2 || Align="Left" | Nature Bond, Nature Sense, Orisons, Wild Empathy || 3 || 1 || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
|-  
|-  
! 2nd
! 2nd
| +1 || +3 || +0 || +3 || Align="Left" | Woodland Stride || 4 || 2 || - || - || - || - || - || - || - || -
| +1 || +3 || +0 || +3 || Align="Left" | Woodland Stride || 4 || 2 || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
|-
|-
! 3rd
! 3rd
| +2 || +3 || +1 || +3 || Align="Left" | Trackless Step || 4 || 2 || 1 || - || - || - || - || - || - || -
| +2 || +3 || +1 || +3 || Align="Left" | Trackless Step || 4 || 2 || 1 || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
|-  
|-  
! 4th
! 4th
| +3 || +4 || +1 || +4 || Align="Left" | Resist Nature's Lure, Wild Shape (1/day) || 4 || 3 || 2 || - || - || - || - || - || - || -
| +3 || +4 || +1 || +4 || Align="Left" | Resist Nature's Lure, Wild Shape (1/day) || 4 || 3 || 2 || - || - || - || - || - || - || - || - || - || - || - || - || - || - || -
|-
|-
! 5th
! 5th
| +3 || +4 || +1 || +4 || Align="Left" | - || 4 || 3 || 2 || 1 || - || - || - || - || - || -
| +3 || +4 || +1 || +4 || Align="Left" | - || 4 || 3 || 2 || 1 || - || - || - || - || - || - || - || - || - || - || - || - || - || -
|-  
|-  
! 6th
! 6th
| +4 || +5 || +2 || +5 || Align="Left" | Wild Shape (2/day) || 4 || 3 || 3 || 2 || - || - || - || - || - || -
| +4 || +5 || +2 || +5 || Align="Left" | Wild Shape (2/day) || 4 || 3 || 3 || 2 || - || - || - || - || - || - || - || - || - || - || - || - || - || -
|-
|-
! 7th
! 7th
| +5 || +5 || +2 || +5 || Align="Left" | - || 4 || 4 || 3 || 2 || 1 || - || - || - || - || -
| +5 || +5 || +2 || +5 || Align="Left" | - || 4 || 4 || 3 || 2 || 1 || - || - || - || - || - || - || - || - || - || - || - || - || -
|-  
|-  
!8th
!8th
| +6/+1 || +6 || +2 || +6 || Align="Left" | Wild Shape (3/day) || 4 || 4 || 3 || 3 || 2 || - || - || - || - || -
| +6/+1 || +6 || +2 || +6 || Align="Left" | Wild Shape (3/day) || 4 || 4 || 3 || 3 || 2 || - || - || - || - || - || - || - || - || - || - || - || - || -
|-
|-
! 9th
! 9th
| +6/+1 || +6 || +3 || +6 || Align="Left" | Venom Immunity || 4 || 4 || 4 || 3 || 2 || 1 || - || - || - || -
| +6/+1 || +6 || +3 || +6 || Align="Left" | Venom Immunity || 4 || 4 || 4 || 3 || 2 || 1 || - || - || - || - || - || - || - || - || - || - || - || -
|-  
|-  
! 10th
! 10th
| +7/+2 || +7 || +3 || +7 || Align="Left" | Wild Shape (4/day) || 4 || 4 || 4 || 3 || 3 || 2 || - || - || - || -
| +7/+2 || +7 || +3 || +7 || Align="Left" | Wild Shape (4/day) || 4 || 4 || 4 || 3 || 3 || 2 || - || - || - || - || - || - || - || - || - || - || - || -
|-
|-
! 11th
! 11th
| +8/+3 || +7 || +3 || +7 || Align="Left" | [[#Natural_Talent_.28Ex.29|Natural Talent]] || 4 || 4 || 4 || 4 || 3 || 2 || 1 || - || - || -
| +8/+3 || +7 || +3 || +7 || Align="Left" | - || 4 || 4 || 4 || 4 || 3 || 2 || 1 || - || - || - || - || - || - || - || - || - || - || -
|-  
|-  
! 12th
! 12th
| +9/+4 || +8 || +4 || +8 || Align="Left" | Wild Shape (5/day) || 4 || 4 || 4 || 4 || 3 || 3 || 2 || - || - || -
| +9/+4 || +8 || +4 || +8 || Align="Left" | Wild Shape (5/day) || 4 || 4 || 4 || 4 || 3 || 3 || 2 || - || - || - || - || - || - || - || - || - || - || -
|-
|-
! 13th
! 13th
| +9/+4 || +8 || +4 || +8 || Align="Left" | A Thousand Faces || 4 || 4 || 4 || 4 || 4 || 3 || 2 || 1 || - || -
| +9/+4 || +8 || +4 || +8 || Align="Left" | A Thousand Faces || 4 || 4 || 4 || 4 || 4 || 3 || 2 || 1 || - || - || - || - || - || - || - || - || - || -
|-  
|-  
! 14th
! 14th
| +10/+5 || +9 || +4 || +9 || Align="Left" | Wild Shape (6/day) || 4 || 4 || 4 || 4 || 4 || 3 || 3 || 2 || - || -
| +10/+5 || +9 || +4 || +9 || Align="Left" | Wild Shape (6/day) || 4 || 4 || 4 || 4 || 4 || 3 || 3 || 2 || - || - || - || - || - || - || - || - || - || -
|-
|-
! 15th
! 15th
| +11/+6/+1 || +9 || +5 || +9 || Align="Left" | Timeless Body || 4 || 4 || 4 || 4 || 4 || 4 || 3 || 2 || 1 || -
| +11/+6/+1 || +9 || +5 || +9 || Align="Left" | Timeless Body || 4 || 4 || 4 || 4 || 4 || 4 || 3 || 2 || 1 || - || - || - || - || - || - || - || - || -
|-  
|-  
! 16th
! 16th
| +12/+7/+2 || +10 || +5 || +10 || Align="Left" | Wild Shape (7/day) || 4 || 4 || 4 || 4 || 4 || 4 || 3 || 3 || 2 || -
| +12/+7/+2 || +10 || +5 || +10 || Align="Left" | Wild Shape (7/day) || 4 || 4 || 4 || 4 || 4 || 4 || 3 || 3 || 2 || - || - || - || - || - || - || - || - || -
|-
|-
! 17th
! 17th
| +12/+7/+2 || +10 || +5 || +10 || Align="Left" | - || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 3 || 2 || 1
| +12/+7/+2 || +10 || +5 || +10 || Align="Left" | - || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 3 || 2 || 1 || - || - || - || - || - || - || - || -
|-
|-
! 18th
! 18th
| +13/+8/+3 || +11 || +6 || +11 || Align="Left" | Wild Shape (8/day) || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 3 || 3 || 2
| +13/+8/+3 || +11 || +6 || +11 || Align="Left" | Wild Shape (8/day) || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 3 || 3 || 2 || - || - || - || - || - || - || - || -
|-
|-
! 19th
! 19th
| +14/+9/+4 || +11 || +6 || +11 || Align="Left" | - || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 3 || 3
| +14/+9/+4 || +11 || +6 || +11 || Align="Left" | - || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 3 || 3 || - || - || - || - || - || - || - || -
|-  
|-  
! 20th
! 20th
| +15/+10/+5 || +12 || +6 || +12 || Align="Left" | Wild Shape (at will) || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4
| +15/+10/+5 || +12 || +6 || +12 || Align="Left" | Wild Shape (at will) || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || - || - || - || - || - || - || - || -
|- style="{{class-gradient|druid}}"
! width="30" | Level || width="150" | BAB || width="30" | Fort || width="30" | Ref || width="30" | Will || Special || width="25" | 0th || width="25" | 1st || width="25" | 2nd || width="25" | 3rd || width="25" | 4th || width="25" | 5th || width="25" | 6th || width="25" | 7th || width="25" | 8th || width="25" | 9th || width="25" | 10th || width="25" | 11th || width="25" | 12th || width="25" | 13th || width="25" | 14th || width="25" | 15th || width="25" | 16th || width="25" | 17th
|-
! 21st
| +15/+10/+5 || +13 || +7 || +13 || Align="Left" | - || 5 || 5 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 1 || - || - || - || - || - || - || -
|-
! 22nd
| +16/+11/+6 || +13 || +7 || +13 || Align="Left" | Paragon of Nature I || 5 || 5 || 5 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 2 || - || - || - || - || - || - || -
|-
! 23rd
| +16/+11/+6 || +14 || +8 || +14 || Align="Left" | Improved Wild Shape: Beast Shape IV || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 4 || 4 || 4 || 2 || 1 || - || - || - || - || - || -
|-
! 24th
| +17/+12/+7 || +14 || +8 || +14 || Align="Left" | - || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 4 || 4 || 3 || 2 || - || - || - || - || - || -
|-
! 25th
| +17/+12/+7 || +15 || +9 || +15 || Align="Left" | - || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 4 || 3 || 2 || 1 || - || - || - || - || -
|-
! 26th
| +18/+13/+8 || +15 || +9 || +15 || Align="Left" | Improved Wild Shape: Form of the Dragon I || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 3 || 3 || 2 || - || - || - || - || -
|-
! 27th
| +18/+13/+8 || +16 || +10 || +16 || Align="Left" | - || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 3 || 2 || 1 || - || - || - || -
|-
! 28th
| +19/+14/+9 || +16 || +10 || +16 || Align="Left" | Paragon of Nature II || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 3 || 3 || 2 || - || - || - || -
|-
! 29th
| +19/+14/+9 || +17 || +11 || +17 || Align="Left" | Improved Wild Shape: Form of the Dragon II || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 3 || 2 || 1 || - || - || -
|-
! 30th
| +20/+15/+10 || +17 || +11 || +17 || Align="Left" | - || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 3 || 3 || 2 || - || - || -
|-
! 31st
| +20/+15/+10 || +18 || +12 || +18 || Align="Left" | - || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 3 || 2 || 1 || - || -
|-
! 32nd
| +21/+16/+11 || +18 || +12 || +18 || Align="Left" | Improved Wild Shape: Form of the Dragon III || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 3 || 3 || 2 || - || -
|-
! 33rd
| +21/+16/+11 || +19 || +13 || +19 || Align="Left" | - || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 3 || 2 || 1 || -
|-
! 34th
| +22/+17/+12 || +19 || +13 || +19 || Align="Left" | Paragon of Nature III || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 3 || 2 || 1
|-
! 35th
| +22/+17/+12|| +20 || +14 || +20 || Align="Left" | - || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 3 || 2
|- style="{{class-gradient|druid}}"
! 36th || colspan="23" Align="center" | Apotheosis!
|}
|}


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At 1st level, all characters receive two natural [[Natural Talent]] skills: one in their [[bailiwick skill]], and one in any other skill of their choice.  ''Natural talent'' allows you to re-map a skill to use any ability score you wish, rather than the ability score it normally uses.  You may not select a skill for ''natural talent'' that you cannot put ranks into (such as a bailiwick skill not available to your class).  ''Natural talent'' skills never suffer an armor check penalty, even if the chosen ability modifier is STR or DEX.
At 1st level, all characters receive two natural [[Natural Talent]] skills: one in their [[bailiwick skill]], and one in any other skill of their choice.  ''Natural talent'' allows you to re-map a skill to use any ability score you wish, rather than the ability score it normally uses.  You may not select a skill for ''natural talent'' that you cannot put ranks into (such as a bailiwick skill not available to your class).  ''Natural talent'' skills never suffer an armor check penalty, even if the chosen ability modifier is STR or DEX.


All characters receive an additional ''natural talent'' skill at levels 11, 21, and 31.  Additional ''natural talents'' may also be gained through [[Character_Retraining#Gain_Natural_Talent_in_a_Skill|Character Retraining]].
All characters receive an additional ''natural talent'' skill at character (not class) levels 11, 21, and 31.  Additional ''natural talents'' may also be gained through [[Character_Retraining#Gain_Natural_Talent_in_a_Skill|Character Retraining]].


=== Spells (Sp) ===
=== Spells (Sp) ===
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The Druid is one of the classes which is allowed to use Implements to boost their magical ranged touch attacks.  See the [[Crafting Magic Implements]] page for more details.
The Druid is one of the classes which is allowed to use Implements to boost their magical ranged touch attacks.  See the [[Crafting Magic Implements]] page for more details.


== Ex-Druids ==
A druid who ceases to revere nature, changes to a prohibited alignment, or teaches the Druidic language to a non-druid loses all spells and druid abilities (including her animal companion, but not including weapon, armor, and shield proficiencies). She cannot thereafter gain levels as a druid until she atones (see the atonement spell description).
==Epic Druids==
=== Table: Epic Druid ===
{| class="ep-default2" style="text-align:center" width="95%"
|- style="{{class-gradient|druid}}"
! width="30" | Level || width="150" | BAB || width="30" | Fort || width="30" | Ref || width="30" | Will || Special || width="25" | 0th || width="25" | 1st || width="25" | 2nd || width="25" | 3rd || width="25" | 4th || width="25" | 5th || width="25" | 6th || width="25" | 7th || width="25" | 8th || width="25" | 9th || width="25" | 10th || width="25" | 11th || width="25" | 12th || width="25" | 13th || width="25" | 14th || width="25" | 15th || width="25" | 16th || width="25" | 17th
|-
! 21st
| +15/+10/+5 || +13 || +7 || +13 || Align="Left" | [[#Natural_Talent_.28Ex.29|Natural Talent]] || 5 || 5 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 1 || - || - || - || - || - || - || -
|-
! 22nd
| +16/+11/+6 || +13 || +7 || +13 || Align="Left" | Paragon of Nature I || 5 || 5 || 5 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 2 || - || - || - || - || - || - || -
|-
! 23rd
| +16/+11/+6 || +14 || +8 || +14 || Align="Left" | Improved Wild Shape: Beast Shape IV || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 4 || 4 || 4 || 2 || 1 || - || - || - || - || - || -
|-
! 24th
| +17/+12/+7 || +14 || +8 || +14 || Align="Left" | - || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 4 || 4 || 3 || 2 || - || - || - || - || - || -
|-
! 25th
| +17/+12/+7 || +15 || +9 || +15 || Align="Left" | - || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 4 || 3 || 2 || 1 || - || - || - || - || -
|-
! 26th
| +18/+13/+8 || +15 || +9 || +15 || Align="Left" | Improved Wild Shape: Form of the Dragon I || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 3 || 3 || 2 || - || - || - || - || -
|-
! 27th
| +18/+13/+8 || +16 || +10 || +16 || Align="Left" | - || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 4 || 3 || 2 || 1 || - || - || - || -
|-
! 28th
| +19/+14/+9 || +16 || +10 || +16 || Align="Left" | Paragon of Nature II || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 3 || 3 || 2 || - || - || - || -
|-
! 29th
| +19/+14/+9 || +17 || +11 || +17 || Align="Left" | Improved Wild Shape: Form of the Dragon II || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 4 || 3 || 2 || 1 || - || - || -
|-
! 30th
| +20/+15/+10 || +17 || +11 || +17 || Align="Left" | - || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 3 || 3 || 2 || - || - || -
|-
! 31st
| +20/+15/+10 || +18 || +12 || +18 || Align="Left" | [[#Natural_Talent_.28Ex.29|Natural Talent]] || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 3 || 2 || 1 || - || -
|-
! 32nd
| +21/+16/+11 || +18 || +12 || +18 || Align="Left" | Improved Wild Shape: Form of the Dragon III || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 3 || 3 || 2 || - || -
|-
! 33rd
| +21/+16/+11 || +19 || +13 || +19 || Align="Left" | - || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 3 || 2 || 1 || -
|-
! 34th
| +22/+17/+12 || +19 || +13 || +19 || Align="Left" | Paragon of Nature III || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 3 || 2 || 1
|-
! 35th
| +22/+17/+12|| +20 || +14 || +20 || Align="Left" | - || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 4 || 3 || 2
|-
! 36th
| colspan="23" Align="center" | Apotheosis!
|}
== Epic Class Abilities ==
=== Paragon of Nature (Su) ===
=== Paragon of Nature (Su) ===
Beginning at 22nd level, the Druid becomes the living embodiment of Nature.  This close bond empowers the Druid in three ways. At 22nd level, the Druid may choose their first paragon power, and then at 28th and 34th levels, they may choose the others.  All Druids get all Paragon powers if they reach high enough level, but the order in which they are chosen is the druid's choice.  Each paragon power may only be chosen once.
Beginning at 22nd level, the Druid becomes the living embodiment of Nature.  This close bond empowers the Druid in three ways. At 22nd level, the Druid may choose their first paragon power, and then at 28th and 34th levels, they may choose the others.  All Druids get all Paragon powers if they reach high enough level, but the order in which they are chosen is the druid's choice.  Each paragon power may only be chosen once.
Line 285: Line 278:


At 32nd level, the Druid's Wild Shape ability allows them to use Form of the Dragon III.
At 32nd level, the Druid's Wild Shape ability allows them to use Form of the Dragon III.
=== Ex-Druids ===
A druid who ceases to revere nature, changes to a prohibited alignment, or teaches the Druidic language to a non-druid loses all spells and druid abilities (including her animal companion, but not including weapon, armor, and shield proficiencies). She cannot thereafter gain levels as a druid until she atones (see the atonement spell description).

Revision as of 18:13, 1 May 2018