Drunken Brawler (Feat): Difference between revisions

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| Benefit=When you drink a tankard of ale or other [[Poisons#Alcohol|Alcohol]], you take a -2 penalty on Reflex saving throws, but gain a number of temporary hit points equal to your level, and gain a +2 [[circumstance bonus]] on Fortitude and Will saving throws. These bonuses lasts an hour or until the temporary hit points gained by this effect are spent, whichever occurs first.  
| Benefit=When you drink a tankard of ale or other [[Poisons#Alcohol|Alcohol]], you take a -1 penalty on Reflex saving throws, but add your character level to the number of temporary normally granted by consuming alchohol. The temporary hit points last until the end of the current encounter, the end of the next encounter, or until the temporary hit points are lost through damage, whichever occurs first. The penalty to your Reflex saves lasts for 1 hour. Hangovers suck.


The penalties last for a full hour, because hangovers suck.
'''Special''': A character with this feat also adds a +1 [[circumstance bonus]] to-hit and damage with their unarmed melee attacks as long as they maintain temporary hit points by continued consumption of alcohol. This bonus goes away as soon as they lose all temporary hit points granted by alcohol (including if those temporary hit points are replaced by new temporary hit points from a non-alcoholic source, such as a Warlord).
 
'''Special:''' You may refresh the temporary hit points gained with this feat by drinking again. Doing so resets the duration of the benefits, but ADDS to the duration of the -2 penalty of Reflex saves.  Intemperate use of this feat may lead to a more-or-less permanent impairment, which is awesome... if you like that sort of thing.  If you wait until the penalty is removed by the expiration of the duration (sobering up), then the time cycles begin all over again.
 
'''Special''': If a Brawler takes this feat, they also add a +1 [[circumstance bonus]] to-hit and damage with their fists as long as they maintain temporary hit points by continued consumption of alcohol. The bonus to damage increases to +2 at 10th level, +3 at 20th level and +4 at 30th level.


'''Special:''' You may refresh the temporary hit points gained from drinking alcohol by drinking again. However, doing so adds another hour to the duration of the -1 penalty to Reflex saves (it doesn't increase the penalty, it just makes it last longer).  Intemperate use of this feat may lead to a more-or-less permanent impairment, which is awesome... if you like that sort of thing.  If you wait until the penalty is removed by the expiration of the duration (sobering up), then the time cycles begin all over again.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Take -2 penalty to Reflex saving throws but gain temporary hit points and bonuses to Fort and Will saves.
| ShortDesc|When drinking alcohol, gain more temporary hit points and a +1 to-hit and damage with unarmed attacks.
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Revision as of 16:58, 6 April 2020


You have learned how to fight effectively while drunk.

Prerequisites: Level 1, Endurance (Feat)

Benefit: When you drink a tankard of ale or other Alcohol, you take a -1 penalty on Reflex saving throws, but add your character level to the number of temporary normally granted by consuming alchohol. The temporary hit points last until the end of the current encounter, the end of the next encounter, or until the temporary hit points are lost through damage, whichever occurs first. The penalty to your Reflex saves lasts for 1 hour. Hangovers suck.

Special: A character with this feat also adds a +1 circumstance bonus to-hit and damage with their unarmed melee attacks as long as they maintain temporary hit points by continued consumption of alcohol. This bonus goes away as soon as they lose all temporary hit points granted by alcohol (including if those temporary hit points are replaced by new temporary hit points from a non-alcoholic source, such as a Warlord).

Special: You may refresh the temporary hit points gained from drinking alcohol by drinking again. However, doing so adds another hour to the duration of the -1 penalty to Reflex saves (it doesn't increase the penalty, it just makes it last longer). Intemperate use of this feat may lead to a more-or-less permanent impairment, which is awesome... if you like that sort of thing. If you wait until the penalty is removed by the expiration of the duration (sobering up), then the time cycles begin all over again.