Drunken Brawler (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


| Category=
| Category=[[Category:Brawler Feats]][[Category:Monk Feats]][[Category:Courageous Tier (1-5)]]


| Flavor=You have learned how to fight effectively while drunk.
| Flavor=You have learned how to fight effectively while drunk.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|[[Endurance (Feat)]]
| Prerequisites|Level 1, [[Endurance (Feat)]]
}}</onlyinclude>
}}</onlyinclude>


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Quaff (Feat)]]
}}</onlyinclude>


| Benefit=When you drink a tankard of ale or strong alcohol, you take a -2 alchemical penalty on Reflex saving throws, but gain a number of temporary hit points equal to your level, and gain a +2 alchemical bonus on Fortitude and Will saving throws. These bonuses lasts an hour or until the temporary hit points gained by this effect are spent, whichever occurs first.  
| Benefit=When you drink a tankard of ale or other [[Poisons#Alcohol|Alcohol]], you take a -1 penalty on Reflex saving throws, but add your [[character level]] to the number of temporary hit points normally granted by consuming alcohol. Temporary hit points last until the end of the current encounter, the end of the next encounter, or until the temporary hit points are lost through damage, whichever occurs first. The penalty to your Reflex saves lasts for 1 hour, because hangovers suck.
 
The penalties last for a full hour, because hangovers suck.


'''Special:''' You may refresh the temporary hit points gained with this feat by drinking again. Doing so resets the duration of the benefits, but ADDS to the duration of the -2 penalty of Reflex saves.  Intemperate use of this feat may lead to a more-or-less permanent impairment, which is awesome... if you like that sort of thing.  If you wait until the penalty is removed by the expiration of the duration (sobering up), then the time cycles begin all over again.
'''Special''': A character with this feat also adds a +1 [[circumstance bonus]] to-hit and damage with their unarmed melee attacks (or attacks performed with monk or brawler weapons) as long as they maintain their hangover (penalty to Reflex saves) by continued consumption of alcohol. They also ignore the -1 penalty to d20 rolls caused by the [[Mellow]] condition, or the -2 penalty to d20 rolls caused by the [[Genial]] condition, while under the effects of alcohol (i.e. while suffering a penalty to Reflex saves)This bonus goes away as soon as they take a full night's rest, although they can immediately refresh their bonuses with a bracing alcoholic breakfast. Which is terrible, self-destructive, and nobody should ever do it.


'''Special:''' You may replace the temporary hit points gained from drinking alcohol by drinking again. However, doing so adds another hour to the duration of the -1 penalty to Reflex saves (it doesn't increase the penalty, it just makes it last longer).  Intemperate use of this feat may lead to a more-or-less permanent impairment, which is awesome... if you like that sort of thing.  If you wait until the penalty is removed by the expiration of the duration (sobering up), or by taking a full night's rest, then the time cycles begin all over again.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Take -2 penalty to Reflex saving throws but gain temporary hit points and bonuses to Fort and Will saves for 1 hr. or until temporary hit points are gone.
| ShortDesc|When drinking alcohol, gain more temporary hit points and a +1 to-hit and damage with unarmed attacks.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 19:39, 13 November 2020


You have learned how to fight effectively while drunk.

Prerequisites: Level 1, Endurance (Feat)

Related: Quaff (Feat)

Benefit: When you drink a tankard of ale or other Alcohol, you take a -1 penalty on Reflex saving throws, but add your character level to the number of temporary hit points normally granted by consuming alcohol. Temporary hit points last until the end of the current encounter, the end of the next encounter, or until the temporary hit points are lost through damage, whichever occurs first. The penalty to your Reflex saves lasts for 1 hour, because hangovers suck.

Special: A character with this feat also adds a +1 circumstance bonus to-hit and damage with their unarmed melee attacks (or attacks performed with monk or brawler weapons) as long as they maintain their hangover (penalty to Reflex saves) by continued consumption of alcohol. They also ignore the -1 penalty to d20 rolls caused by the Mellow condition, or the -2 penalty to d20 rolls caused by the Genial condition, while under the effects of alcohol (i.e. while suffering a penalty to Reflex saves). This bonus goes away as soon as they take a full night's rest, although they can immediately refresh their bonuses with a bracing alcoholic breakfast. Which is terrible, self-destructive, and nobody should ever do it.

Special: You may replace the temporary hit points gained from drinking alcohol by drinking again. However, doing so adds another hour to the duration of the -1 penalty to Reflex saves (it doesn't increase the penalty, it just makes it last longer). Intemperate use of this feat may lead to a more-or-less permanent impairment, which is awesome... if you like that sort of thing. If you wait until the penalty is removed by the expiration of the duration (sobering up), or by taking a full night's rest, then the time cycles begin all over again.