Drunken Brawler (Feat): Difference between revisions

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Benefit: When you drink a tankard of ale or strong alcohol, you take a –2 penalty on Reflex saving throws, but gain a number of temporary hit points equal to your level, and gain a +2 alchemical bonus on Fortitude and Will saving throws. These bonuses lasts an hour or until the temporary hit points gained by this effect are spent, whichever occurs first. The penalties last for a full hour.
Benefit: When you drink a tankard of ale or strong alcohol, you take a –2 alchemical penalty on Reflex saving throws, but gain a number of temporary hit points equal to your level, and gain a +2 alchemical bonus on Fortitude and Will saving throws. These bonuses lasts an hour or until the temporary hit points gained by this effect are spent, whichever occurs first.  
 
The penalties last for a full hour, because hangovers suck.
 
Special: You may refresh the temporary hitpoints gained with this feat by drinking again. Doing so resets the duration of the benefits, but ADDS to the duration of the -2 penalty of Reflex saves.  Intemperate use of this feat may lead to a more-or-less permanent impairment, which is awesome...if you like that sort of thing.  If you wait until the penalty is removed by the expiration of the duration (sobering up), then the time cycles begin all over again.

Revision as of 18:42, 13 December 2015


Drunken Brawler (Combat)

You have learned how to fight effectively while drunk.

Prerequisite: Endurance.


Benefit: When you drink a tankard of ale or strong alcohol, you take a –2 alchemical penalty on Reflex saving throws, but gain a number of temporary hit points equal to your level, and gain a +2 alchemical bonus on Fortitude and Will saving throws. These bonuses lasts an hour or until the temporary hit points gained by this effect are spent, whichever occurs first.

The penalties last for a full hour, because hangovers suck.

Special: You may refresh the temporary hitpoints gained with this feat by drinking again. Doing so resets the duration of the benefits, but ADDS to the duration of the -2 penalty of Reflex saves. Intemperate use of this feat may lead to a more-or-less permanent impairment, which is awesome...if you like that sort of thing. If you wait until the penalty is removed by the expiration of the duration (sobering up), then the time cycles begin all over again.