Drunken Brawler (Feat): Difference between revisions

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m (Text replacement - "Prerequisites=" to "Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | Prerequisites|")
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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|[[Endurance (Feat)]]
| Prerequisites|[[Endurance (Feat)]]
}}</onlyinclude>


| Benefit=When you drink a tankard of ale or strong alcohol, you take a -2 alchemical penalty on Reflex saving throws, but gain a number of temporary hit points equal to your level, and gain a +2 alchemical bonus on Fortitude and Will saving throws. These bonuses lasts an hour or until the temporary hit points gained by this effect are spent, whichever occurs first.  
| Benefit=When you drink a tankard of ale or strong alcohol, you take a -2 alchemical penalty on Reflex saving throws, but gain a number of temporary hit points equal to your level, and gain a +2 alchemical bonus on Fortitude and Will saving throws. These bonuses lasts an hour or until the temporary hit points gained by this effect are spent, whichever occurs first.  
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'''Special:''' You may refresh the temporary hit points gained with this feat by drinking again. Doing so resets the duration of the benefits, but ADDS to the duration of the -2 penalty of Reflex saves.  Intemperate use of this feat may lead to a more-or-less permanent impairment, which is awesome... if you like that sort of thing.  If you wait until the penalty is removed by the expiration of the duration (sobering up), then the time cycles begin all over again.
'''Special:''' You may refresh the temporary hit points gained with this feat by drinking again. Doing so resets the duration of the benefits, but ADDS to the duration of the -2 penalty of Reflex saves.  Intemperate use of this feat may lead to a more-or-less permanent impairment, which is awesome... if you like that sort of thing.  If you wait until the penalty is removed by the expiration of the duration (sobering up), then the time cycles begin all over again.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Take -2 penalty to Reflex saving throws but gain temporary hit points and bonuses to Fort and Will saves for 1 hr. or until temporary hit points are gone.
}}</onlyinclude>


}}
}}

Revision as of 20:18, 14 April 2016


You have learned how to fight effectively while drunk.

Prerequisites: Endurance (Feat)

Benefit: When you drink a tankard of ale or strong alcohol, you take a -2 alchemical penalty on Reflex saving throws, but gain a number of temporary hit points equal to your level, and gain a +2 alchemical bonus on Fortitude and Will saving throws. These bonuses lasts an hour or until the temporary hit points gained by this effect are spent, whichever occurs first.

The penalties last for a full hour, because hangovers suck.

Special: You may refresh the temporary hit points gained with this feat by drinking again. Doing so resets the duration of the benefits, but ADDS to the duration of the -2 penalty of Reflex saves. Intemperate use of this feat may lead to a more-or-less permanent impairment, which is awesome... if you like that sort of thing. If you wait until the penalty is removed by the expiration of the duration (sobering up), then the time cycles begin all over again.