Drunken Brawler (Feat)

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Go back to Reese's Campaign page.

Go back to Combat Feats page.


Drunken Brawler (Combat)

You have learned how to fight effectively while drunk.

Prerequisite: Endurance.


Benefit: When you drink a tankard of ale or strong alcohol, you take a –2 penalty on Reflex saving throws, but gain a number of temporary hit points equal to your level, and gain a +2 alchemical bonus on Fortitude and Will saving throws. These bonuses lasts an hour or until the temporary hit points gained by this effect are spent, whichever occurs first. The penalties last for a full hour.