Dweomermetals: Difference between revisions

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While iron, steel, copper, tin and lead are the building blocks of any fantasy setting, here find presented numerous special materials which exhibit extremely useful properties. Often, such materials are rare or difficult to acquire, such as mithril. Others are not rare, but are exceedingly difficult to work with, such as siegestone or adamantium. Others are well-adapted to accepting magical enhancements and are thus prized and highly sought after.
While iron, steel, copper, tin and lead are the building blocks of any fantasy setting, here find presented numerous special materials which exhibit extremely useful properties. Often, such materials are rare or difficult to acquire, such as mithril. Others are not rare, but are exceedingly difficult to work with, such as siegestone or adamantium. Others are well-adapted to accepting magical enhancements and are thus prized and highly sought after.


Below is a list of Dweomermetals and other special materials, which may be used as the raw materials for making armor, shields or weapons. Each listing provides details as to the material's features, and a listing of its effects when shaped into each implement. Costs are provided as well.  
Below is a list of Dweomermetals and other special materials, which may be used as the raw materials for making armor, shields or weapons. Each listing provides details as to the material's features. Costs are provided as well.  


Special material costs are not factored into a magic armor or weapon's Absolute Bonus. Instead, these costs are simply 'tacked on' to the magical enhancement and magical properties costs of the item in question.
Special material costs are not factored into a magic armor or weapon's Absolute Bonus. Instead, these costs are simply 'tacked on' to the magical enhancement and magical properties costs of the item in question.
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | +2 material bonus to [[Maneuver Offense]]. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=14-10 }}}}}} gp
| - || align="left" | +2 material bonus to [[Maneuver Offense]]. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=14-10 }}}}}} gp
|-
! align="left" | Magic Implements
| - || align="left" | +1 material bonus to [[Caster Check]]s. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=19-10 }}}}}} gp
|}
|}


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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | +1 base weapon energy damage of the same energy type granted by a magic weapon property. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=13-10 }}}}}} gp
| - || align="left" | +1 base weapon energy damage of the same energy type granted by a magic weapon property. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=13-10 }}}}}} gp
|-
! align="left" | Magic Implements
| - || align="left" | +1 additional damage die (same die as magical effect's damage) of elemental damage (fire, cold, acid, sonic, or lightning; must match spell's damage type). Can exceed maximum damage of spell or effect due to this additional die of bonus damage. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=15-10 }}}}}} gp
|}
|}


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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | After damaging an enemy, grants fast healing 1 until the end of the encounter. This does not stack. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=14-10 }}}}}} gp
| - || align="left" | After damaging an enemy, grants fast healing 1 until the end of the encounter. This does not stack. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=14-10 }}}}}} gp
|-
! align="left" | Magic Implements
| - || align="left" | +1 point of hit point or temporary hit point effect (healing or damage) added to each magical effect you create. This does not stack. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|}
|}


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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | Inflict bleed 3; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
| - || align="left" | Inflict bleed 3; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
|-
! align="left" | Magic Implements
| - || align="left" | Inflict bleed 1 on damaging magical effects that require a to-hit roll; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=10-10 }}}}}} gp
|}
|}


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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | +1 [[durability]] || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=3-10 }}}}}} gp
| - || align="left" | +1 [[durability]] || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=3-10 }}}}}} gp
|-
! align="left" | Magic Implements
| - || align="left" | +1 [[durability]] || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=2-10 }}}}}} gp
|}
|}


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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -2 Maneuver Defense || align="left" | +2 to initiative when used in combat; +5 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=9-10 }}}}}} gp
| -2 Maneuver Defense || align="left" | +2 to initiative when used in combat; +5 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=9-10 }}}}}} gp
|-
! align="left" | Magic Implements
| -1 Maneuver Defense || align="left" | +1 to initiative when used in combat. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=8-10 }}}}}} gp
|}
|}


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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -1 Maneuver Defense || align="left" | +2 to initiative when used in combat; +10 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=14-10 }}}}}} gp
| -1 Maneuver Defense || align="left" | +2 to initiative when used in combat; +10 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=14-10 }}}}}} gp
|-
! align="left" | Magic Implements
| - || align="left" | +2 to initiative when used in combat. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=13-10 }}}}}} gp
|}
|}


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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=20-10 }}}}}} gp
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=20-10 }}}}}} gp
|-
! align="left" | Magic Implements
| - || align="left" | When an action point is spent, +1 to all magical effect saving throw DC's until the end of the encounter. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=19-10 }}}}}} gp
|}
|}


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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -1 Maneuver Defense || align="left" | +1 bonus to-hit and +4 points of bonus damage (as material bonuses); overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=14-10 }}}}}} gp
| -1 Maneuver Defense || align="left" | +1 bonus to-hit and +4 points of bonus damage (as material bonuses); overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=14-10 }}}}}} gp
|-
! align="left" | Magic Implements
| - || align="left" | +1 bonus to-hit with all magical to-hit rolls (as a material bonus); overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=15-10 }}}}}} gp
|}
|}


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* Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target.
* Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target.
| align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=15-15 }}}}}} gp
| align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=15-15 }}}}}} gp
|-
! align="left" | Magic Implements
| +1 [[Caster Check]]s ([[sunder]]s only) || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=14-10 }}}}}} gp
|}
|}


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* If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft.
* If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft.
| align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=21-15 }}}}}} gp
| align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=21-15 }}}}}} gp
|-
! align="left" | Magic Implements
| +1 Caster Checks (sunders only) || align="left" | Adds +1 squares of distance to a forced movement magical attack, magical ability, or magical effect. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=16-10 }}}}}} gp
|}
|}


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* If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft.
* If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft.
| align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=28-15 }}}}}} gp
| align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=28-15 }}}}}} gp
|-
! align="left" | Magic Implements
| +2 Caster Checks (sunders only) || align="left" | Adds +1 squares of distance to a forced movement magical attack, magical ability, or magical effect. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=20-10 }}}}}} gp
|}
|}


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* If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft.
* If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft.
| align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=35-15 }}}}}} gp
| align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=35-15 }}}}}} gp
|-
! align="left" | Magic Implements
| +2 Caster Checks (sunders only) || align="left" |
* Adds +2 squares of distance to a forced movement magical attack, magical ability, or magical effect.
* +2 to-hit with all magical effects (as material bonus).
| align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=29-10 }}}}}} gp
|}
|}


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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | Overcome DR x/Silver, and exploit any vulnerabilities to Silver that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=3-10 }}}}}} gp
| - || align="left" | Overcome DR x/Silver, and exploit any vulnerabilities to Silver that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=3-10 }}}}}} gp
|-
! align="left" | Magic Implements
| - || align="left" | Overcome DR x/Silver, and exploit any vulnerabilities to Silver that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=2-10 }}}}}} gp
|}
|}


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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | Overcome DR x/Cold Iron, and exploit any vulnerabilities to Cold Iron that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=3-10 }}}}}} gp
| - || align="left" | Overcome DR x/Cold Iron, and exploit any vulnerabilities to Cold Iron that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=3-10 }}}}}} gp
|-
! align="left" | Magic Implements
| - || align="left" | Overcome DR x/Cold Iron, and exploit any vulnerabilities to Cold Iron that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=2-10 }}}}}} gp
|}
|}


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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | [[Broken|Break]] weapon to deal bonus damage equal to wielder's level + BAB. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=4-10 }}}}}} gp
| - || align="left" | [[Broken|Break]] weapon to deal bonus damage equal to wielder's level + BAB. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=4-10 }}}}}} gp
|-
! align="left" | Magic Implements
| - || align="left" | [[Broken|Break]] implement to deal bonus damage equal to wielder's BAB. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=4-5 }}}}}} gp
|}
|}



Revision as of 16:15, 30 April 2019