Dweomermetals: Difference between revisions
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While iron, steel, copper, tin and lead are the building blocks of any fantasy setting, here find presented numerous special materials which exhibit extremely useful properties. Often, such materials are rare or difficult to acquire, such as mithril. Others are not rare, but are exceedingly difficult to work with, such as siegestone or adamantium. Others are well-adapted to accepting magical enhancements and are thus prized and highly sought after. | While iron, steel, copper, tin and lead are the building blocks of any fantasy setting, here find presented numerous special materials which exhibit extremely useful properties. Often, such materials are rare or difficult to acquire, such as mithril. Others are not rare, but are exceedingly difficult to work with, such as siegestone or adamantium. Others are well-adapted to accepting magical enhancements and are thus prized and highly sought after. | ||
Below is a list of Dweomermetals and other special materials, which may be used as the raw materials for making armor, shields or weapons. Each listing provides details as to the material's features | Below is a list of Dweomermetals and other special materials, which may be used as the raw materials for making armor, shields or weapons. Each listing provides details as to the material's features. Costs are provided as well. | ||
Special material costs are not factored into a magic armor or weapon's Absolute Bonus. Instead, these costs are simply 'tacked on' to the magical enhancement and magical properties costs of the item in question. | Special material costs are not factored into a magic armor or weapon's Absolute Bonus. Instead, these costs are simply 'tacked on' to the magical enhancement and magical properties costs of the item in question. | ||
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! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| - || align="left" | +2 material bonus to [[Maneuver Offense]]. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=14-10 }}}}}} gp | | - || align="left" | +2 material bonus to [[Maneuver Offense]]. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=14-10 }}}}}} gp | ||
|} | |} | ||
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! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| - || align="left" | +1 base weapon energy damage of the same energy type granted by a magic weapon property. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=13-10 }}}}}} gp | | - || align="left" | +1 base weapon energy damage of the same energy type granted by a magic weapon property. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=13-10 }}}}}} gp | ||
|} | |} | ||
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! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| - || align="left" | After damaging an enemy, grants fast healing 1 until the end of the encounter. This does not stack. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=14-10 }}}}}} gp | | - || align="left" | After damaging an enemy, grants fast healing 1 until the end of the encounter. This does not stack. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=14-10 }}}}}} gp | ||
|} | |} | ||
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! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| - || align="left" | Inflict bleed 3; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp | | - || align="left" | Inflict bleed 3; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp | ||
|} | |} | ||
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! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| - || align="left" | +1 [[durability]] || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=3-10 }}}}}} gp | | - || align="left" | +1 [[durability]] || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=3-10 }}}}}} gp | ||
|} | |} | ||
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! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| -2 Maneuver Defense || align="left" | +2 to initiative when used in combat; +5 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=9-10 }}}}}} gp | | -2 Maneuver Defense || align="left" | +2 to initiative when used in combat; +5 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=9-10 }}}}}} gp | ||
|} | |} | ||
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! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| -1 Maneuver Defense || align="left" | +2 to initiative when used in combat; +10 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=14-10 }}}}}} gp | | -1 Maneuver Defense || align="left" | +2 to initiative when used in combat; +10 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=14-10 }}}}}} gp | ||
|} | |} | ||
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! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=20-10 }}}}}} gp | | -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=20-10 }}}}}} gp | ||
|} | |} | ||
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! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| -1 Maneuver Defense || align="left" | +1 bonus to-hit and +4 points of bonus damage (as material bonuses); overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=14-10 }}}}}} gp | | -1 Maneuver Defense || align="left" | +1 bonus to-hit and +4 points of bonus damage (as material bonuses); overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=14-10 }}}}}} gp | ||
|} | |} | ||
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* Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. | * Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. | ||
| align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=15-15 }}}}}} gp | | align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=15-15 }}}}}} gp | ||
|} | |} | ||
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* If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft. | * If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft. | ||
| align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=21-15 }}}}}} gp | | align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=21-15 }}}}}} gp | ||
|} | |} | ||
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* If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft. | * If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft. | ||
| align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=28-15 }}}}}} gp | | align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=28-15 }}}}}} gp | ||
|} | |} | ||
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* If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft. | * If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft. | ||
| align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=35-15 }}}}}} gp | | align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=35-15 }}}}}} gp | ||
|} | |} | ||
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! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| - || align="left" | Overcome DR x/Silver, and exploit any vulnerabilities to Silver that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=3-10 }}}}}} gp | | - || align="left" | Overcome DR x/Silver, and exploit any vulnerabilities to Silver that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=3-10 }}}}}} gp | ||
|} | |} | ||
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! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| - || align="left" | Overcome DR x/Cold Iron, and exploit any vulnerabilities to Cold Iron that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=3-10 }}}}}} gp | | - || align="left" | Overcome DR x/Cold Iron, and exploit any vulnerabilities to Cold Iron that the target may have. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=3-10 }}}}}} gp | ||
|} | |} | ||
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! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| - || align="left" | [[Broken|Break]] weapon to deal bonus damage equal to wielder's level + BAB. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=4-10 }}}}}} gp | | - || align="left" | [[Broken|Break]] weapon to deal bonus damage equal to wielder's level + BAB. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=4-10 }}}}}} gp | ||
|} | |} | ||