Dweomermetals: Difference between revisions

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! align="left" | Ammunition
! align="left" | Ammunition
| +7 CMB || align="left" | - || align="right" | +2,500 gp/missile
| +5 CMB || align="left" | - || align="right" | +2,500 gp/missile
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! align="left" | Light Weapons
! align="left" | Light Weapons
| +7 CMB || align="left" | +1 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine || align="right" | +300,000 gp
| +5 CMB || align="left" | +1 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine || align="right" | +300,000 gp
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! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| +7 CMB || align="left" | +1 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine || align="right" | +500,000 gp
| +5 CMB || align="left" | +1 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine || align="right" | +500,000 gp
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| +7 CMB || align="left" | +2 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine || align="right" | +700,000 gp
| +5 CMB || align="left" | +2 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine || align="right" | +700,000 gp
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Revision as of 23:58, 3 December 2016