Dweomermetals: Difference between revisions

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===Sunder===
===Sunder===
Some dweomermetals offer greater defense against the Sunder combat maneuver, while others, in the form of a weapon, grant a bonus to the wielder's CMB for [[Combat_Maneuvers#Sunder|Sunder maneuver]] checks.  The bonuses listed in the Sunder column ONLY pertain to the wielder's CMB or CMD (as indicated) with regards to the [[Combat_Maneuvers#Sunder|Sunder maneuver]].  This bonus does NOT confer to other combat maneuvers such as trips, disarms, etc.  The bonus type granted, if any, is a material bonus, which will not stack with any other material bonus to the same attribute (CMB or CMD).  Instead, only the largest available bonus is used.
Some dweomermetals offer greater defense against the Sunder combat maneuver, while others, in the form of a weapon, grant a bonus to the wielder's CMB for [[Combat_Maneuvers#Sunder|Sunder maneuver]] checks.  The bonuses listed in the Sunder column ONLY pertain to the wielder's CMB or Resilience (as indicated) with regards to the [[Combat_Maneuvers#Sunder|Sunder maneuver]].  This bonus does NOT confer to other combat maneuvers such as trips, disarms, etc.  The bonus type granted, if any, is a material bonus, which will not stack with any other material bonus to the same attribute (CMB or Resilience).  Instead, only the largest available bonus is used.


Similarly, some dweomermetals, notably the Mithril alloys, suffer a CMD penalty versus sunder attempts.  As with the bonuses, these are a 'material' type penalty which doesn't stack with other 'material' penalties, so only the largest penalty is used.  If a character is wearing/wielding multiple items, some inflicting a CMD material penalty to Sunder and some granting a CMB material bonus to Sunder, the largest penalty and the largest bonus available are both applied to the character's CMD to determine its value versus Sunder attempts.
Similarly, some dweomermetals, notably the Mithril alloys, suffer a Resilience penalty versus sunder attempts.  As with the bonuses, these are a 'material' type penalty which doesn't stack with other 'material' penalties, so only the largest penalty is used.  If a character is wearing/wielding multiple items, some inflicting a Resilience material penalty to Sunder and some granting a CMB material bonus to Sunder, the largest penalty and the largest bonus available are both applied to the character's Resilience to determine its value versus Sunder attempts.


Note that a Sunder CMD bonus granted by a dweomermetal applies to the wearer or wielder's CMD score versus any sunder attempt, not just sunder attempts against the object crafted of the dweomermetal.  Dweomermetals which grant a bonus to CMB for Sunder attempts only grant that bonus if the item in question is wielded or worn at the time the sunder attempt is made.  The wielder or wearer must be proficient with the weapon, armor or shield in question to enjoy the benefits to their CMB or CMD for Sunders, as with any other bonus granted by dweomermetal-crafted items.  Non-proficient use of an item crafted from a material which inflicts a penalty to CMD versus Sunder attempts still inflict this penalty.
Note that a Sunder Resilience bonus granted by a dweomermetal applies to the wearer or wielder's Resilience score versus any sunder attempt, not just sunder attempts against the object crafted of the dweomermetal.  Dweomermetals which grant a bonus to CMB for Sunder attempts only grant that bonus if the item in question is wielded or worn at the time the sunder attempt is made.  The wielder or wearer must be proficient with the weapon, armor or shield in question to enjoy the benefits to their CMB or Resilience for Sunders, as with any other bonus granted by dweomermetal-crafted items.  Non-proficient use of an item crafted from a material which inflicts a penalty to Resilience versus Sunder attempts still inflict this penalty.


== Argent and Its Alloys ==
== Argent and Its Alloys ==
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|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| +2 CMD || align="left" | - || align="right" | +350 gp
| +2 Resilience || align="left" | - || align="right" | +350 gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| +2 CMD || align="left" | - || align="right" | +450 gp
| +2 Resilience || align="left" | - || align="right" | +450 gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| +2 CMD || align="left" | - || align="right" | +600 gp
| +2 Resilience || align="left" | - || align="right" | +600 gp
|}
|}


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|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| -2 CMD || align="left" | +2 to initiative when used in combat || align="right" | +1,000 gp
| -2 Resilience || align="left" | +2 to initiative when used in combat || align="right" | +1,000 gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| -2 CMD || align="left" | +2 to initiative when used in combat || align="right" | +1,500 gp
| -2 Resilience || align="left" | +2 to initiative when used in combat || align="right" | +1,500 gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -2 CMD || align="left" | +2 to initiative when used in combat || align="right" | +2,000 gp
| -2 Resilience || align="left" | +2 to initiative when used in combat || align="right" | +2,000 gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| -2 CMD || +2 || -1 || -10% || align="left" | - || align="right" | +1,000 gp
| -2 Resilience || +2 || -1 || -10% || align="left" | - || align="right" | +1,000 gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| -2 CMD || +2 || -1 || -10% || align="left" | Considered light armor; Speed penalty from armor reduced by 5 || align="right" | +4,000 gp
| -2 Resilience || +2 || -1 || -10% || align="left" | Considered light armor; Speed penalty from armor reduced by 5 || align="right" | +4,000 gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| -2 CMD || +2 || -2 || -5% || align="left" | Considered medium armor; Speed penalty from armor reduced by 5 || align="right" | +9,000 gp
| -2 Resilience || +2 || -2 || -5% || align="left" | Considered medium armor; Speed penalty from armor reduced by 5 || align="right" | +9,000 gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| -2 CMD || +2 || -1 || -10% || align="left" | - || align="right" | +1,000 gp
| -2 Resilience || +2 || -1 || -10% || align="left" | - || align="right" | +1,000 gp
|}
|}


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|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| -2 CMD || align="left" | +2 to initiative when used in combat; adds 5 feet to the range increment of the weapon if thrown || align="right" | +12,500 gp
| -2 Resilience || align="left" | +2 to initiative when used in combat; adds 5 feet to the range increment of the weapon if thrown || align="right" | +12,500 gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| -2 CMD || align="left" | +2 to initiative when used in combat; adds 5 feet to the range increment of the weapon if thrown || align="right" | +15,000 gp
| -2 Resilience || align="left" | +2 to initiative when used in combat; adds 5 feet to the range increment of the weapon if thrown || align="right" | +15,000 gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -2 CMD || align="left" | +2 to initiative when used in combat; adds 5 feet to the range increment of the weapon if thrown || align="right" | +20,000 gp
| -2 Resilience || align="left" | +2 to initiative when used in combat; adds 5 feet to the range increment of the weapon if thrown || align="right" | +20,000 gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| -2 CMD || +3 || -2 || -10% || align="left" | - || align="right" | +20,000 gp
| -2 Resilience || +3 || -2 || -10% || align="left" | - || align="right" | +20,000 gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| -2 CMD || +3 || -2 || -10% || align="left" | Considered light armor; Speed penalty from armor reduced by 5 || align="right" | +35,000 gp
| -2 Resilience || +3 || -2 || -10% || align="left" | Considered light armor; Speed penalty from armor reduced by 5 || align="right" | +35,000 gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| -2 CMD || +3 || -3 || -5% || align="left" | Considered medium armor; Speed penalty from armor reduced by 5 || align="right" | +45,000 gp
| -2 Resilience || +3 || -3 || -5% || align="left" | Considered medium armor; Speed penalty from armor reduced by 5 || align="right" | +45,000 gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| -2 CMD || +3 || -2 || -10% || align="left" | - || align="right" | +25,000 gp
| -2 Resilience || +3 || -2 || -10% || align="left" | - || align="right" | +25,000 gp
|}
|}


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|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| -1 CMD || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter || align="right" | +40,000 gp
| -1 Resilience || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter || align="right" | +40,000 gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| -1 CMD || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter || align="right" | +50,000 gp
| -1 Resilience || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter || align="right" | +50,000 gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -1 CMD || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter || align="right" | +70,000 gp
| -1 Resilience || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter || align="right" | +70,000 gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| -1 CMD || +4 || -3 || -10% || align="left" | - || align="right" | +250,000 gp
| -1 Resilience || +4 || -3 || -10% || align="left" | - || align="right" | +250,000 gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| -1 CMD || +4 || -4 || -10% || align="left" | Considered light armor; Speed penalty from armor reduced by 5 || align="right" | +350,000 gp
| -1 Resilience || +4 || -4 || -10% || align="left" | Considered light armor; Speed penalty from armor reduced by 5 || align="right" | +350,000 gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| -1 CMD || +4 || -5 || -5% || align="left" | Considered medium armor; Speed penalty from armor reduced by 10 || align="right" | +500,000 gp
| -1 Resilience || +4 || -5 || -5% || align="left" | Considered medium armor; Speed penalty from armor reduced by 10 || align="right" | +500,000 gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| -1 CMD || +4 || -3 || -10% || align="left" | - || align="right" | +300,000 gp
| -1 Resilience || +4 || -3 || -10% || align="left" | - || align="right" | +300,000 gp
|}
|}


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|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| -1 CMD || align="left" | +1 material bonus to-hit and damage || align="right" | +5,000 gp
| -1 Resilience || align="left" | +1 material bonus to-hit and damage || align="right" | +5,000 gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| -1 CMD || align="left" | +1 material bonus to-hit and damage || align="right" | +7,500 gp
| -1 Resilience || align="left" | +1 material bonus to-hit and damage || align="right" | +7,500 gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -1 CMD || align="left" | +1 material bonus to-hit and damage || align="right" | +10,000 gp
| -1 Resilience || align="left" | +1 material bonus to-hit and damage || align="right" | +10,000 gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| +3 CMD || - || +1 || +10% || align="left" | DR 1/- || align="right" | +5,000 gp
| +3 Resilience || - || +1 || +10% || align="left" | DR 1/- || align="right" | +5,000 gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| +3 CMD || - || +1 || +15% || align="left" | DR 2/- || align="right" | +10,000 gp
| +3 Resilience || - || +1 || +15% || align="left" | DR 2/- || align="right" | +10,000 gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| +3 CMD || - || +1 || +20% || align="left" | DR 3/- || align="right" | +15,000 gp
| +3 Resilience || - || +1 || +20% || align="left" | DR 3/- || align="right" | +15,000 gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| +3 CMD || - || +1 || +10% || align="left" | DR 1/- || align="right" | +5,000 gp
| +3 Resilience || - || +1 || +10% || align="left" | DR 1/- || align="right" | +5,000 gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| +1 CMD || - || +1 || +10% || align="left" | DR 2/- || align="right" | +20,000 gp
| +1 Resilience || - || +1 || +10% || align="left" | DR 2/- || align="right" | +20,000 gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| +1 CMD || - || +1 || +15% || align="left" | DR 3/- || align="right" | +35,000 gp
| +1 Resilience || - || +1 || +15% || align="left" | DR 3/- || align="right" | +35,000 gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| +2 CMD || - || +1 || +20% || align="left" | DR 4/- || align="right" | +45,000 gp
| +2 Resilience || - || +1 || +20% || align="left" | DR 4/- || align="right" | +45,000 gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| +1 CMD || - || +1 || +10% || align="left" | DR 2/- || align="right" | +25,000 gp
| +1 Resilience || - || +1 || +10% || align="left" | DR 2/- || align="right" | +25,000 gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| +1 CMD || - || +2 || +20% || align="left" | DR 3/-; Durability +1; Forced movement reduced by 1 square || align="right" | +100,000 gp
| +1 Resilience || - || +2 || +20% || align="left" | DR 3/-; Durability +1; Forced movement reduced by 1 square || align="right" | +100,000 gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| +1 CMD || - || +2 || +25% || align="left" | DR 4/-; Durability +1; Forced movement reduced by 1 square || align="right" | +150,000 gp
| +1 Resilience || - || +2 || +25% || align="left" | DR 4/-; Durability +1; Forced movement reduced by 1 square || align="right" | +150,000 gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| +2 CMD || - || +2 || +30% || align="left" | DR 5/-; Durability +2; Forced movement reduced by 2 squares || align="right" | +200,000 gp
| +2 Resilience || - || +2 || +30% || align="left" | DR 5/-; Durability +2; Forced movement reduced by 2 squares || align="right" | +200,000 gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| +1 CMD || - || +2 || +20% || align="left" | DR 3/-; Durability +1; Forced movement reduced by 1 square || align="right" | +150,000 gp
| +1 Resilience || - || +2 || +20% || align="left" | DR 3/-; Durability +1; Forced movement reduced by 1 square || align="right" | +150,000 gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| +2 CMD || +1 || +2 || +25% || align="left" | DR 4/-; Durability +2; Forced movement reduced by 1 square || align="right" | +300,000 gp
| +2 Resilience || +1 || +2 || +25% || align="left" | DR 4/-; Durability +2; Forced movement reduced by 1 square || align="right" | +300,000 gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| +2 CMD || - || +2 || +30% || align="left" | DR 5/-; Durability +2; Forced movement reduced by 1 square || align="right" | +500,000 gp
| +2 Resilience || - || +2 || +30% || align="left" | DR 5/-; Durability +2; Forced movement reduced by 1 square || align="right" | +500,000 gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| +3 CMD || - || +2 || +40% || align="left" | DR 6/-; Durability +3; Forced movement reduced by 2 squares || align="right" | +700,000 gp
| +3 Resilience || - || +2 || +40% || align="left" | DR 6/-; Durability +3; Forced movement reduced by 2 squares || align="right" | +700,000 gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| +2 CMD || +1 || +2 || +25% || align="left" | DR 4/-; Durability +2; Forced movement reduced by 1 square || align="right" | +350,000 gp
| +2 Resilience || +1 || +2 || +25% || align="left" | DR 4/-; Durability +2; Forced movement reduced by 1 square || align="right" | +350,000 gp
|}
|}



Revision as of 23:22, 12 March 2017