Dweomermetals: Difference between revisions

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m (Text replacement - "CMB" to "Maneuver Check")
m (Text replacement - "Resilience" to "Maneuver Defense")
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===Sunder===
===Sunder===
Some dweomermetals offer greater defense against the Sunder combat maneuver, while others, in the form of a weapon, grant a bonus to the wielder's Maneuver Check for [[Combat_Maneuvers#Sunder|Sunder maneuver]] checks.  The bonuses listed in the Sunder column ONLY pertain to the wielder's Maneuver Check or Resilience (as indicated) with regards to the [[Combat_Maneuvers#Sunder|Sunder maneuver]].  This bonus does NOT confer to other combat maneuvers such as trips, disarms, etc.  The bonus type granted, if any, is a material bonus, which will not stack with any other material bonus to the same attribute (Maneuver Check or Resilience).  Instead, only the largest available bonus is used.
Some dweomermetals offer greater defense against the Sunder combat maneuver, while others, in the form of a weapon, grant a bonus to the wielder's Maneuver Check for [[Combat_Maneuvers#Sunder|Sunder maneuver]] checks.  The bonuses listed in the Sunder column ONLY pertain to the wielder's Maneuver Check or Maneuver Defense (as indicated) with regards to the [[Combat_Maneuvers#Sunder|Sunder maneuver]].  This bonus does NOT confer to other combat maneuvers such as trips, disarms, etc.  The bonus type granted, if any, is a material bonus, which will not stack with any other material bonus to the same attribute (Maneuver Check or Maneuver Defense).  Instead, only the largest available bonus is used.


Similarly, some dweomermetals, notably the Mithril alloys, suffer a Resilience penalty versus sunder attempts.  As with the bonuses, these are a 'material' type penalty which doesn't stack with other 'material' penalties, so only the largest penalty is used.  If a character is wearing/wielding multiple items, some inflicting a Resilience material penalty to Sunder and some granting a Maneuver Check material bonus to Sunder, the largest penalty and the largest bonus available are both applied to the character's Resilience to determine its value versus Sunder attempts.
Similarly, some dweomermetals, notably the Mithril alloys, suffer a Maneuver Defense penalty versus sunder attempts.  As with the bonuses, these are a 'material' type penalty which doesn't stack with other 'material' penalties, so only the largest penalty is used.  If a character is wearing/wielding multiple items, some inflicting a Maneuver Defense material penalty to Sunder and some granting a Maneuver Check material bonus to Sunder, the largest penalty and the largest bonus available are both applied to the character's Maneuver Defense to determine its value versus Sunder attempts.


Note that a Sunder Resilience bonus granted by a dweomermetal applies to the wearer or wielder's Resilience score versus any sunder attempt, not just sunder attempts against the object crafted of the dweomermetal.  Dweomermetals which grant a bonus to Maneuver Check for Sunder attempts only grant that bonus if the item in question is wielded or worn at the time the sunder attempt is made.  The wielder or wearer must be proficient with the weapon, armor or shield in question to enjoy the benefits to their Maneuver Check or Resilience for Sunders, as with any other bonus granted by dweomermetal-crafted items.  Non-proficient use of an item crafted from a material which inflicts a penalty to Resilience versus Sunder attempts still inflict this penalty.
Note that a Sunder Maneuver Defense bonus granted by a dweomermetal applies to the wearer or wielder's Maneuver Defense score versus any sunder attempt, not just sunder attempts against the object crafted of the dweomermetal.  Dweomermetals which grant a bonus to Maneuver Check for Sunder attempts only grant that bonus if the item in question is wielded or worn at the time the sunder attempt is made.  The wielder or wearer must be proficient with the weapon, armor or shield in question to enjoy the benefits to their Maneuver Check or Maneuver Defense for Sunders, as with any other bonus granted by dweomermetal-crafted items.  Non-proficient use of an item crafted from a material which inflicts a penalty to Maneuver Defense versus Sunder attempts still inflict this penalty.


== Argent and Its Alloys ==
== Argent and Its Alloys ==
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|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| +2 Resilience || align="left" | - || align="right" | +350 gp
| +2 Maneuver Defense || align="left" | - || align="right" | +350 gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| +2 Resilience || align="left" | - || align="right" | +450 gp
| +2 Maneuver Defense || align="left" | - || align="right" | +450 gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| +2 Resilience || align="left" | - || align="right" | +600 gp
| +2 Maneuver Defense || align="left" | - || align="right" | +600 gp
|}
|}


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|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| -2 Resilience || align="left" | +2 to initiative when used in combat || align="right" | +1,000 gp
| -2 Maneuver Defense || align="left" | +2 to initiative when used in combat || align="right" | +1,000 gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| -2 Resilience || align="left" | +2 to initiative when used in combat || align="right" | +1,500 gp
| -2 Maneuver Defense || align="left" | +2 to initiative when used in combat || align="right" | +1,500 gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -2 Resilience || align="left" | +2 to initiative when used in combat || align="right" | +2,000 gp
| -2 Maneuver Defense || align="left" | +2 to initiative when used in combat || align="right" | +2,000 gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| -2 Resilience || +2 || -1 || -10% || align="left" | - || align="right" | +1,000 gp
| -2 Maneuver Defense || +2 || -1 || -10% || align="left" | - || align="right" | +1,000 gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| -2 Resilience || +2 || -1 || -10% || align="left" | Considered light armor; Speed penalty from armor reduced by 5 || align="right" | +4,000 gp
| -2 Maneuver Defense || +2 || -1 || -10% || align="left" | Considered light armor; Speed penalty from armor reduced by 5 || align="right" | +4,000 gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| -2 Resilience || +2 || -2 || -5% || align="left" | Considered medium armor; Speed penalty from armor reduced by 5 || align="right" | +9,000 gp
| -2 Maneuver Defense || +2 || -2 || -5% || align="left" | Considered medium armor; Speed penalty from armor reduced by 5 || align="right" | +9,000 gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| -2 Resilience || +2 || -1 || -10% || align="left" | - || align="right" | +1,000 gp
| -2 Maneuver Defense || +2 || -1 || -10% || align="left" | - || align="right" | +1,000 gp
|}
|}


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|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| -2 Resilience || align="left" | +2 to initiative when used in combat; adds 5 feet to the range increment of the weapon if thrown || align="right" | +12,500 gp
| -2 Maneuver Defense || align="left" | +2 to initiative when used in combat; adds 5 feet to the range increment of the weapon if thrown || align="right" | +12,500 gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| -2 Resilience || align="left" | +2 to initiative when used in combat; adds 5 feet to the range increment of the weapon if thrown || align="right" | +15,000 gp
| -2 Maneuver Defense || align="left" | +2 to initiative when used in combat; adds 5 feet to the range increment of the weapon if thrown || align="right" | +15,000 gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -2 Resilience || align="left" | +2 to initiative when used in combat; adds 5 feet to the range increment of the weapon if thrown || align="right" | +20,000 gp
| -2 Maneuver Defense || align="left" | +2 to initiative when used in combat; adds 5 feet to the range increment of the weapon if thrown || align="right" | +20,000 gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| -2 Resilience || +3 || -2 || -10% || align="left" | - || align="right" | +20,000 gp
| -2 Maneuver Defense || +3 || -2 || -10% || align="left" | - || align="right" | +20,000 gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| -2 Resilience || +3 || -2 || -10% || align="left" | Considered light armor; Speed penalty from armor reduced by 5 || align="right" | +35,000 gp
| -2 Maneuver Defense || +3 || -2 || -10% || align="left" | Considered light armor; Speed penalty from armor reduced by 5 || align="right" | +35,000 gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| -2 Resilience || +3 || -3 || -5% || align="left" | Considered medium armor; Speed penalty from armor reduced by 5 || align="right" | +45,000 gp
| -2 Maneuver Defense || +3 || -3 || -5% || align="left" | Considered medium armor; Speed penalty from armor reduced by 5 || align="right" | +45,000 gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| -2 Resilience || +3 || -2 || -10% || align="left" | - || align="right" | +25,000 gp
| -2 Maneuver Defense || +3 || -2 || -10% || align="left" | - || align="right" | +25,000 gp
|}
|}


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|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| -1 Resilience || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter || align="right" | +40,000 gp
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter || align="right" | +40,000 gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| -1 Resilience || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter || align="right" | +50,000 gp
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter || align="right" | +50,000 gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -1 Resilience || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter || align="right" | +70,000 gp
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter || align="right" | +70,000 gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| -1 Resilience || +4 || -3 || -10% || align="left" | - || align="right" | +250,000 gp
| -1 Maneuver Defense || +4 || -3 || -10% || align="left" | - || align="right" | +250,000 gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| -1 Resilience || +4 || -4 || -10% || align="left" | Considered light armor; Speed penalty from armor reduced by 5 || align="right" | +350,000 gp
| -1 Maneuver Defense || +4 || -4 || -10% || align="left" | Considered light armor; Speed penalty from armor reduced by 5 || align="right" | +350,000 gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| -1 Resilience || +4 || -5 || -5% || align="left" | Considered medium armor; Speed penalty from armor reduced by 10 || align="right" | +500,000 gp
| -1 Maneuver Defense || +4 || -5 || -5% || align="left" | Considered medium armor; Speed penalty from armor reduced by 10 || align="right" | +500,000 gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| -1 Resilience || +4 || -3 || -10% || align="left" | - || align="right" | +300,000 gp
| -1 Maneuver Defense || +4 || -3 || -10% || align="left" | - || align="right" | +300,000 gp
|}
|}


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|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| -1 Resilience || align="left" | +1 material bonus to-hit and damage || align="right" | +5,000 gp
| -1 Maneuver Defense || align="left" | +1 material bonus to-hit and damage || align="right" | +5,000 gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| -1 Resilience || align="left" | +1 material bonus to-hit and damage || align="right" | +7,500 gp
| -1 Maneuver Defense || align="left" | +1 material bonus to-hit and damage || align="right" | +7,500 gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -1 Resilience || align="left" | +1 material bonus to-hit and damage || align="right" | +10,000 gp
| -1 Maneuver Defense || align="left" | +1 material bonus to-hit and damage || align="right" | +10,000 gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| +3 Resilience || - || +1 || +10% || align="left" | DR 1/- || align="right" | +5,000 gp
| +3 Maneuver Defense || - || +1 || +10% || align="left" | DR 1/- || align="right" | +5,000 gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| +3 Resilience || - || +1 || +15% || align="left" | DR 2/- || align="right" | +10,000 gp
| +3 Maneuver Defense || - || +1 || +15% || align="left" | DR 2/- || align="right" | +10,000 gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| +3 Resilience || - || +1 || +20% || align="left" | DR 3/- || align="right" | +15,000 gp
| +3 Maneuver Defense || - || +1 || +20% || align="left" | DR 3/- || align="right" | +15,000 gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| +3 Resilience || - || +1 || +10% || align="left" | DR 1/- || align="right" | +5,000 gp
| +3 Maneuver Defense || - || +1 || +10% || align="left" | DR 1/- || align="right" | +5,000 gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| +1 Resilience || - || +1 || +10% || align="left" | DR 2/- || align="right" | +20,000 gp
| +1 Maneuver Defense || - || +1 || +10% || align="left" | DR 2/- || align="right" | +20,000 gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| +1 Resilience || - || +1 || +15% || align="left" | DR 3/- || align="right" | +35,000 gp
| +1 Maneuver Defense || - || +1 || +15% || align="left" | DR 3/- || align="right" | +35,000 gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| +2 Resilience || - || +1 || +20% || align="left" | DR 4/- || align="right" | +45,000 gp
| +2 Maneuver Defense || - || +1 || +20% || align="left" | DR 4/- || align="right" | +45,000 gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| +1 Resilience || - || +1 || +10% || align="left" | DR 2/- || align="right" | +25,000 gp
| +1 Maneuver Defense || - || +1 || +10% || align="left" | DR 2/- || align="right" | +25,000 gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| +1 Resilience || - || +2 || +20% || align="left" | DR 3/-; Durability +1; Forced movement reduced by 1 square || align="right" | +100,000 gp
| +1 Maneuver Defense || - || +2 || +20% || align="left" | DR 3/-; Durability +1; Forced movement reduced by 1 square || align="right" | +100,000 gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| +1 Resilience || - || +2 || +25% || align="left" | DR 4/-; Durability +1; Forced movement reduced by 1 square || align="right" | +150,000 gp
| +1 Maneuver Defense || - || +2 || +25% || align="left" | DR 4/-; Durability +1; Forced movement reduced by 1 square || align="right" | +150,000 gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| +2 Resilience || - || +2 || +30% || align="left" | DR 5/-; Durability +2; Forced movement reduced by 2 squares || align="right" | +200,000 gp
| +2 Maneuver Defense || - || +2 || +30% || align="left" | DR 5/-; Durability +2; Forced movement reduced by 2 squares || align="right" | +200,000 gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| +1 Resilience || - || +2 || +20% || align="left" | DR 3/-; Durability +1; Forced movement reduced by 1 square || align="right" | +150,000 gp
| +1 Maneuver Defense || - || +2 || +20% || align="left" | DR 3/-; Durability +1; Forced movement reduced by 1 square || align="right" | +150,000 gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| +2 Resilience || +1 || +2 || +25% || align="left" | DR 4/-; Durability +2; Forced movement reduced by 1 square || align="right" | +300,000 gp
| +2 Maneuver Defense || +1 || +2 || +25% || align="left" | DR 4/-; Durability +2; Forced movement reduced by 1 square || align="right" | +300,000 gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| +2 Resilience || - || +2 || +30% || align="left" | DR 5/-; Durability +2; Forced movement reduced by 1 square || align="right" | +500,000 gp
| +2 Maneuver Defense || - || +2 || +30% || align="left" | DR 5/-; Durability +2; Forced movement reduced by 1 square || align="right" | +500,000 gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| +3 Resilience || - || +2 || +40% || align="left" | DR 6/-; Durability +3; Forced movement reduced by 2 squares || align="right" | +700,000 gp
| +3 Maneuver Defense || - || +2 || +40% || align="left" | DR 6/-; Durability +3; Forced movement reduced by 2 squares || align="right" | +700,000 gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| +2 Resilience || +1 || +2 || +25% || align="left" | DR 4/-; Durability +2; Forced movement reduced by 1 square || align="right" | +350,000 gp
| +2 Maneuver Defense || +1 || +2 || +25% || align="left" | DR 4/-; Durability +2; Forced movement reduced by 1 square || align="right" | +350,000 gp
|}
|}



Revision as of 18:53, 14 March 2017