Dweomermetals: Difference between revisions

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[[Category:Epic Path]]
[[Category:Epic Path]]
[[Category:Magic Item Creation]]
[[Category:Magic Item Creation]]
[[Image:Smithing_1.jpg|500px|right|The acrid blast of the fire, the steady pulse of the bellows, the sonorous ring of the hammer.]]
<div style="clear:right; float:right; padding-left:0.5em; padding-top:0.5em">__TOC__</div>
==What Are Dweomermetals?==
==What Are Dweomermetals?==
While iron, steel, copper, tin and lead are the building blocks of any fantasy setting, here find presented numerous special materials which exhibit extremely useful properties. Often, such materials are rare or difficult to acquire, such as mithril. Others are not rare, but are exceedingly difficult to work with, such as siegestone or adamantium. Others are well-adapted to accepting magical enhancements and are thus prized and highly sought after.
While iron, steel, copper, tin and lead are the building blocks of any fantasy setting, here find presented numerous special materials which exhibit extremely useful properties. Often, such materials are rare or difficult to acquire, such as mithril. Others are not rare, but are exceedingly difficult to work with, such as siegestone or adamantium. Others are well-adapted to accepting magical enhancements and are thus prized and highly sought after.
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{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-  
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
|-
|-
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | +1 Maneuver Offense || align="right" | +6,000 gp
| - || align="left" | +1 Maneuver Offense || align="right" | +6,000 gp
|-
! align="left" | Magic Implements
| - || align="left" |  || align="right" | +4,000 gp
|}
|}


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{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-  
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
|-
|-
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{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-  
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
|-
|-
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | +1 base weapon energy damage of the same energy type granted by a magic weapon property || align="right" |  +7,000 gp
| - || align="left" | +1 base weapon energy damage of the same energy type granted by a magic weapon property || align="right" |  +7,000 gp
|-
! align="left" | Magic Implements
| - || align="left" |  || align="right" | +4,500 gp
|}
|}


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{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-  
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
|-
|-
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{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-  
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
|-
|-
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | after damaging an enemy, grants fast healing 1 until the end of the encounter || align="right" | +6,000 gp
| - || align="left" | after damaging an enemy, grants fast healing 1 until the end of the encounter || align="right" | +6,000 gp
|-
! align="left" | Magic Implements
| - || align="left" |  || align="right" | +4,000 gp
|}
|}


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{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-  
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
|-
|-
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{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-  
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
|-
|-
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | inflict bleed 3 || align="right" | +17,000 gp
| - || align="left" | inflict bleed 3 || align="right" | +17,000 gp
|-
! align="left" | Magic Implements
| - || align="left" |  || align="right" | +10,000 gp
|}
|}


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{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-  
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
|-
|-
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=== Cuprium-Infused Weapons ===
=== Cuprium-Infused Weapons ===
{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-  
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
|-
|-
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| +2 Maneuver Defense || align="left" | - || align="right" | +600 gp
| +2 Maneuver Defense || align="left" | - || align="right" | +600 gp
|-
! align="left" | Magic Implements
| - || align="left" |  || align="right" | +350 gp
|}
|}


=== Cuprium-Infused Armors ===
=== Cuprium-Infused Armors ===
{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-  
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
|-
|-
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{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-  
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
|-
|-
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -2 Maneuver Defense || align="left" | +2 to initiative when used in combat || align="right" | +2,000 gp
| -2 Maneuver Defense || align="left" | +2 to initiative when used in combat || align="right" | +2,000 gp
|-
! align="left" | Magic Implements
| - || align="left" |  || align="right" | +1,000 gp
|}
|}


=== Mithril Alloy Armors ===
=== Mithril Alloy Armors ===
{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-  
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
|-
|-
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{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-  
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
|-
|-
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -2 Maneuver Defense || align="left" | +2 to initiative when used in combat; adds 5 feet to the range increment of the weapon if thrown || align="right" | +20,000 gp
| -2 Maneuver Defense || align="left" | +2 to initiative when used in combat; adds 5 feet to the range increment of the weapon if thrown || align="right" | +20,000 gp
|-
! align="left" | Magic Implements
| - || align="left" |  || align="right" | +12,500 gp
|}
|}


=== Puremetal Armors ===
=== Puremetal Armors ===
{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-  
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
|-
|-
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{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
|-
|-
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter || align="right" | +70,000 gp
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter || align="right" | +70,000 gp
|-
! align="left" | Magic Implements
| - || align="left" |  || align="right" | +40,000 gp
|}
|}


=== Peacemetal Armors ===
=== Peacemetal Armors ===
{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
|-
|-
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{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
|-
|-
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -1 Maneuver Defense || align="left" | +1 material bonus to-hit and damage || align="right" | +10,000 gp
| -1 Maneuver Defense || align="left" | +1 material bonus to-hit and damage || align="right" | +10,000 gp
|-
! align="left" | Magic Implements
| - || align="left" |  || align="right" | +5,000 gp
|}
|}


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{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
|-
|-
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| +2 Maneuver Offense || align="left" | - || align="right" | +5,000 gp
| +2 Maneuver Offense || align="left" | - || align="right" | +5,000 gp
|-
! align="left" | Magic Implements
| - || align="left" |  || align="right" | +2,000 gp
|}
|}


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{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
|-
|-
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{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-  
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
|-
|-
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| +3 Maneuver Offense || align="left" | adds +1 to forced movement || align="right" | +30,000 gp
| +3 Maneuver Offense || align="left" | adds +1 to forced movement || align="right" | +30,000 gp
|-
! align="left" | Magic Implements
| - || align="left" |  || align="right" | +20,000 gp
|}
|}


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{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
|-
|-
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{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-  
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
|-
|-
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| +4 Maneuver Offense || align="left" | adds +3 to forced movement || align="right" | +150,000 gp
| +4 Maneuver Offense || align="left" | adds +3 to forced movement || align="right" | +150,000 gp
|-
! align="left" | Magic Implements
| - || align="left" |  || align="right" | +80,000 gp
|}
|}


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{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
|-
|-
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{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-  
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
|-
|-
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| +5 Maneuver Offense || align="left" | +2 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine || align="right" | +700,000 gp
| +5 Maneuver Offense || align="left" | +2 material bonus to AC; Creatures with DR x/Adamantine or DR x/- are treated as having Vulnerability: Adamantine || align="right" | +700,000 gp
|-
! align="left" | Magic Implements
| - || align="left" |  || align="right" | +300,000 gp
|}
|}


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{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-  
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
|-
|-
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{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
|-
|-
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | - || align="right" | +800 gp
| - || align="left" | - || align="right" | +800 gp
|-
! align="left" | Magic Implements
| - || align="left" |  || align="right" | +400 gp
|}
|}


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{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-  
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
|-
|-
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== Dural Stone ==
== Dural Stone ==
{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-
! rowspan="4" width="200" height="200" | [[Image:Magic_Dural_shotput1.jpg|200x200px|center|+5 Dural Shotput of Greater Designation and Improved Returning]] || width="150" | Metal || width="75" | Cost || width="75" | Sm Dmg || width="75" | Med Dmg || width="75" | Crit || width="75" | Range || width="75" | Wt || width="200" | Type
! rowspan="4" width="200" height="200" | [[Image:Magic_Dural_shotput1.jpg|200x200px|center|+5 Dural Shotput of Greater Designation and Improved Returning]] || width="150" | Metal || width="75" | Cost || width="75" | Sm Dmg || width="75" | Med Dmg || width="75" | Crit || width="75" | Range || width="75" | Wt || width="200" | Type
|-
|-
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=== Glassteel Weapons ===
=== Glassteel Weapons ===
{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || Innate Features || width="8%" | Cost
|-
|-
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | [[Broken|Break]] weapon to deal bonus damage equal to wielder's level || align="right" | +7,000 gp
| - || align="left" | [[Broken|Break]] weapon to deal bonus damage equal to wielder's level || align="right" | +7,000 gp
|-
! align="left" | Magic Implements
| - || align="left" |  || align="right" | +4,500 gp
|}
|}


=== Glassteel Armors ===
=== Glassteel Armors ===
{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="Background:#DEB887; Color:#000;"
|-  
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
! width="15%" | Item || width="8%" | Sunder || width="50" | Max Dex || width="50" | Armor Check Penalty || width="50" | Spell Failure || Innate Features || width="8%" | Cost
|-
|-

Revision as of 18:29, 2 July 2017