Dweomermetals: Difference between revisions

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[[Category:Magic Item Creation]]
[[Category:Magic Item Creation]]
[[Image:Smithing_1.jpg|500px|right|The acrid blast of the fire, the steady pulse of the bellows, the sonorous ring of the hammer.]]
[[Image:Smithing_1.jpg|500px|right|The acrid blast of the fire, the steady pulse of the bellows, the sonorous ring of the hammer.]]
<div style="clear:right; float:right; padding-left:0.5em; padding-top:0.5em">__TOC__</div>
<div style="clear:right; float:right; padding-left:0.5em; padding-top:0.5em" class="toclimit-2">__TOC__</div>
==What Are Dweomermetals?==
==What Are Dweomermetals?==
While iron, steel, copper, tin and lead are the building blocks of any fantasy setting, here find presented numerous special materials which exhibit extremely useful properties. Often, such materials are rare or difficult to acquire, such as mithril. Others are not rare, but are exceedingly difficult to work with, such as siegestone or adamantium. Others are well-adapted to accepting magical enhancements and are thus prized and highly sought after.
While iron, steel, copper, tin and lead are the building blocks of any fantasy setting, here find presented numerous special materials which exhibit extremely useful properties. Often, such materials are rare or difficult to acquire, such as mithril. Others are not rare, but are exceedingly difficult to work with, such as siegestone or adamantium. Others are well-adapted to accepting magical enhancements and are thus prized and highly sought after.
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! align="left" | Ammunition
! align="left" | Ammunition
| - || align="left" | - || align="right" | +80 gp/missile
| - || align="left" | - || align="right" | +80 gp/missile +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=1-20 }} / 5}}}} gp/missile
|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| - || align="left" | +1 Maneuver Offense || align="right" | +4,000 gp
| - || align="left" | +1 Maneuver Offense || align="right" | +4,000 gp +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-20 }}}}}} gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| - || align="left" | +1 Maneuver Offense || align="right" | +5,000 gp
| - || align="left" | +1 Maneuver Offense || align="right" | +5,000 gp +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=7-20 }}}}}} gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | +1 Maneuver Offense || align="right" | +6,000 gp
| - || align="left" | +1 Maneuver Offense || align="right" | +6,000 gp +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-30 }}}}}} gp
|-
|-
! align="left" | Magic Implements
! align="left" | Magic Implements
| - || align="left" |  || align="right" | +4,000 gp
| - || align="left" |  || align="right" | +4,000 gp +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-20 }}}}}} gp
|}
|}


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! align="left" | Light Armor
! align="left" | Light Armor
| - || +1 || -1 || - || align="left" | reduce indirect damage by 1 point per two levels (round down, min 1) || align="right" | +1,250 gp
| - || +1 || -1 || - || align="left" | reduce indirect damage by 1 point per two levels (round down, min 1) || align="right" | +1,250 gp +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=7-5 }}}}}} gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| - || +1 || -1 || - || align="left" | reduce indirect damage by 1 point per 3/4 levels (i.e. 1 per level except those divisible by 4) || align="right" | +3,500 gp
| - || +1 || -1 || - || align="left" | reduce indirect damage by 1 point per 3/4 levels (i.e. 1 per level except those divisible by 4) || align="right" | +3,500 gp +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=2-75 }}}}}} gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| - || +1 || -2 || - || align="left" | reduce indirect damage by 1 point per level || align="right" | +6,500 gp
| - || +1 || -2 || - || align="left" | reduce indirect damage by 1 point per level || align="right" | +6,500 gp +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=8-20 }}}}}} gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| - || +1 || -1 || - || align="left" | reduce indirect damage by 1 point per two levels (round down, min 1) || align="right" | +2,000 gp
| - || +1 || -1 || - || align="left" | reduce indirect damage by 1 point per two levels (round down, min 1) || align="right" | +2,000 gp +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=2-45 }}}}}} gp
|}
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Revision as of 18:50, 2 July 2017