Dweomermetals: Difference between revisions

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! align="left" | Ammunition
! align="left" | Ammunition
| - || align="left" | - || align="right" | +80 gp/shot
| - || align="left" | - || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=1-20 }} / 5}}}} gp/missile
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! align="left" | Light Weapons
! align="left" | Light Weapons
| - || align="left" | after damaging an enemy, grants fast healing 1 until the end of the encounter || align="right" | +4,000 gp
| - || align="left" | after damaging an enemy, grants fast healing 1 until the end of the encounter || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-20 }}}}}} gp
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! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| - || align="left" | after damaging an enemy, grants fast healing 1 until the end of the encounter || align="right" | +5,000 gp
| - || align="left" | after damaging an enemy, grants fast healing 1 until the end of the encounter || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=7-20 }}}}}} gp
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | after damaging an enemy, grants fast healing 1 until the end of the encounter || align="right" | +6,000 gp
| - || align="left" | after damaging an enemy, grants fast healing 1 until the end of the encounter || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-30 }}}}}} gp
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! align="left" | Magic Implements
! align="left" | Magic Implements
| - || align="left" |  || align="right" | +4,000 gp
| - || align="left" |  || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-20 }}}}}} gp
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Revision as of 18:56, 2 July 2017