Dweomermetals: Difference between revisions

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=== Truemetal Weapons ===
=== Truemetal Weapons ===
The bonus to forced movement is considered a material bonus.  Thus, wielding multiple truemetal weapons does not stack this bonus.  Additionally, the maneuver or ability you use to inflict forced movement must be made with the truemetal weapon to take effect.  Holding a truemetal dagger will not allow a spellcaster to increase the forced movement of their spells, for example.
The forced movement bonus provided by truemetal only triggers when used in conjunction with an ability which already inflicts forced movement.  That is, it is adding forced movement to any existing forced movement. The bonus to forced movement is considered a material bonus, so wielding multiple truemetal weapons does not stack this bonus.  


Truemetal counts as Adamantine for purposes of overcoming DR x/adamantine or exploiting a vulnerability to Adamantine, as well as any feats, abilities or tactics which require Adamantine to be present.
Truemetal counts as Adamantine for purposes of overcoming DR x/adamantine or exploiting a vulnerability to Adamantine, as well as any feats, abilities or tactics which require Adamantine to be present.

Revision as of 19:36, 2 July 2017