Dweomermetals: Difference between revisions
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=== Truemetal Weapons === | === Truemetal Weapons === | ||
The bonus to forced movement is considered a material bonus | The forced movement bonus provided by truemetal only triggers when used in conjunction with an ability which already inflicts forced movement. That is, it is adding forced movement to any existing forced movement. The bonus to forced movement is considered a material bonus, so wielding multiple truemetal weapons does not stack this bonus. | ||
Truemetal counts as Adamantine for purposes of overcoming DR x/adamantine or exploiting a vulnerability to Adamantine, as well as any feats, abilities or tactics which require Adamantine to be present. | Truemetal counts as Adamantine for purposes of overcoming DR x/adamantine or exploiting a vulnerability to Adamantine, as well as any feats, abilities or tactics which require Adamantine to be present. |