Dweomermetals: Difference between revisions

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! align="left" | Ammunition
! align="left" | Ammunition
| - || align="left" | - || align="right" | +25 gp/missile
| - || align="left" | Overcome DR x/Cold Iron, and exploit any vulnerabilities to Cold Iron that the target may have. || align="right" | +25 gp/missile
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! align="left" | Light Weapons
! align="left" | Light Weapons
| - || align="left" | - || align="right" | +2,000 gp
| - || align="left" | Overcome DR x/Cold Iron, and exploit any vulnerabilities to Cold Iron that the target may have. || align="right" | +2,000 gp
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! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| - || align="left" | - || align="right" | +3,000 gp
| - || align="left" | Overcome DR x/Cold Iron, and exploit any vulnerabilities to Cold Iron that the target may have. || align="right" | +3,000 gp
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | - || align="right" | +4,000 gp
| - || align="left" | Overcome DR x/Cold Iron, and exploit any vulnerabilities to Cold Iron that the target may have. || align="right" | +4,000 gp
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! align="left" | Magic Implements
! align="left" | Magic Implements
| - || align="left" | || align="right" | +2,000 gp
| - || align="left" | Overcome DR x/Cold Iron, and exploit any vulnerabilities to Cold Iron that the target may have. || align="right" | +2,000 gp
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Revision as of 19:45, 2 July 2017