Dweomermetals: Difference between revisions

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! align="left" | Ammunition
! align="left" | Ammunition
| +2 Maneuver Offense || align="left" | Attacks penetrate DR x/adamantine || align="right" | +60 gp/missile
| +2 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. || align="right" | +60 gp/missile
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! align="left" | Light Weapons
! align="left" | Light Weapons
| +2 Maneuver Offense || align="left" | - || align="right" | +2,000 gp
| +2 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. || align="right" | +2,000 gp
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! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| +2 Maneuver Offense || align="left" | - || align="right" | +3,000 gp
| +2 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. || align="right" | +3,000 gp
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| +2 Maneuver Offense || align="left" | - || align="right" | +5,000 gp
| +2 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. || align="right" | +5,000 gp
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! align="left" | Magic Implements
! align="left" | Magic Implements
| - || align="left" | +1 Maneuver Offense on magical effects || align="right" | +2,000 gp
| +1 Maneuver Offense on Magical Effects || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. || align="right" | +2,000 gp
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Revision as of 19:47, 2 July 2017