Dweomermetals: Difference between revisions

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! align="left" | Ammunition
! align="left" | Ammunition
| +3 Maneuver Offense || align="left" | - || align="right" | +250 gp/missile
| +3 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. || align="right" | +250 gp/missile
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! align="left" | Light Weapons
! align="left" | Light Weapons
| +3 Maneuver Offense || align="left" | - || align="right" | +20,000 gp
| +3 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. || align="right" | +20,000 gp
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! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| +3 Maneuver Offense || align="left" | Adds +1 squares of distance to a forced movement attack, ability, or effect. || align="right" | +25,000 gp
| +3 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. Adds +1 squares of distance to a forced movement attack, ability, or effect. || align="right" | +25,000 gp
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| +3 Maneuver Offense || align="left" | Adds +1 squares of distance to a forced movement attack, ability, or effect. || align="right" | +30,000 gp
| +3 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. Adds +1 squares of distance to a forced movement attack, ability, or effect. || align="right" | +30,000 gp
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! align="left" | Magic Implements
! align="left" | Magic Implements

Revision as of 19:50, 2 July 2017