Dweomermetals: Difference between revisions
Jump to navigation
Jump to search
Line 556: | Line 556: | ||
|- | |- | ||
! align="left" | Ammunition | ! align="left" | Ammunition | ||
| +3 Maneuver Offense || align="left" | | | +3 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. || align="right" | +250 gp/missile | ||
|- | |- | ||
! align="left" | Light Weapons | ! align="left" | Light Weapons | ||
| +3 Maneuver Offense || align="left" | | | +3 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. || align="right" | +20,000 gp | ||
|- | |- | ||
! align="left" | One-Handed Weapons | ! align="left" | One-Handed Weapons | ||
| +3 Maneuver Offense || align="left" | Adds +1 squares of distance to a forced movement attack, ability, or effect. || align="right" | +25,000 gp | | +3 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. Adds +1 squares of distance to a forced movement attack, ability, or effect. || align="right" | +25,000 gp | ||
|- | |- | ||
! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| +3 Maneuver Offense || align="left" | Adds +1 squares of distance to a forced movement attack, ability, or effect. || align="right" | +30,000 gp | | +3 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. Adds +1 squares of distance to a forced movement attack, ability, or effect. || align="right" | +30,000 gp | ||
|- | |- | ||
! align="left" | Magic Implements | ! align="left" | Magic Implements |