Dweomermetals: Difference between revisions
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! align="left" | Ammunition | ! align="left" | Ammunition | ||
| +4 Maneuver Offense || align="left" | | | +4 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. || align="right" | +800 gp/missile | ||
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! align="left" | Light Weapons | ! align="left" | Light Weapons | ||
| +4 Maneuver Offense || align="left" | | | +4 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. Adds +1 to forced movement. || align="right" | +80,000 gp | ||
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! align="left" | One-Handed Weapons | ! align="left" | One-Handed Weapons | ||
| +4 Maneuver Offense || align="left" | | | +4 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. Adds +2 to forced movement. || align="right" | +100,000 gp | ||
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! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| +4 Maneuver Offense || align="left" | | | +4 Maneuver Offense || align="left" | Overcome DR x/Adamantine, and exploit any vulnerabilities to Adamantine that the target may have. Adds +3 to forced movement. || align="right" | +150,000 gp | ||
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! align="left" | Magic Implements | ! align="left" | Magic Implements | ||
| +2 Maneuver Offense on Magical Effects || align="left" | | | +2 Maneuver Offense on Magical Effects || align="left" | Adds +1 to forced movement on magical effects. || align="right" | +80,000 gp | ||
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