Dweomermetals: Difference between revisions
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! align="left" | Light Weapons | ! align="left" | Light Weapons | ||
| +3 Maneuver Offense || align="left" | | | +3 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft. || align="right" | +20,000 gp | ||
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! align="left" | One-Handed Weapons | ! align="left" | One-Handed Weapons | ||
| +3 Maneuver Offense || align="left" | | | +3 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. Adds +1 squares of distance to a forced movement attack, ability, or effect. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft. || align="right" | +25,000 gp | ||
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! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| +3 Maneuver Offense || align="left" | | | +3 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. Adds +1 squares of distance to a forced movement attack, ability, or effect. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft. || align="right" | +30,000 gp | ||
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! align="left" | Magic Implements | ! align="left" | Magic Implements |