Dweomermetals: Difference between revisions
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! align="left" | Ammunition | ! align="left" | Ammunition | ||
| +2 Maneuver Offense || align="left" | | | +2 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +60 gp/missile | ||
|- | |- | ||
! align="left" | Light Weapons | ! align="left" | Light Weapons | ||
| +2 Maneuver Offense || align="left" | | | +2 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +2,000 gp | ||
|- | |- | ||
! align="left" | One-Handed Weapons | ! align="left" | One-Handed Weapons | ||
| +2 Maneuver Offense || align="left" | | | +2 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +3,000 gp | ||
|- | |- | ||
! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| +2 Maneuver Offense || align="left" | | | +2 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +5,000 gp | ||
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! align="left" | Magic Implements | ! align="left" | Magic Implements | ||
| +1 Maneuver Offense on Magical Effects || align="left" | | | +1 Maneuver Offense on Magical Effects || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +2,000 gp | ||
|} | |} | ||