Dweomermetals: Difference between revisions
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! align="left" | Light Weapons | ! align="left" | Light Weapons | ||
| -1 Maneuver Defense || align="left" | +1 material bonus to-hit and damage || align="right" | +5,000 gp | | -1 Maneuver Defense || align="left" | +1 material bonus to-hit and +1 point of material bonus as bonus damage; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +5,000 gp | ||
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! align="left" | One-Handed Weapons | ! align="left" | One-Handed Weapons | ||
| -1 Maneuver Defense || align="left" | +1 material bonus to-hit and damage || align="right" | +7,500 gp | | -1 Maneuver Defense || align="left" | +1 material bonus to-hit and +2 points of material bonus as bonus damage; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +7,500 gp | ||
|- | |- | ||
! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| -1 Maneuver Defense || align="left" | +1 material bonus to-hit and damage || align="right" | +10,000 gp | | -1 Maneuver Defense || align="left" | +1 material bonus to-hit and +4 points of material bonus as bonus damage; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +10,000 gp | ||
|- | |- | ||
! align="left" | Magic Implements | ! align="left" | Magic Implements | ||
| - || align="left" | +1 material bonus to-hit with all magical to-hit rolls || align="right" | +5,000 gp | | - || align="left" | +1 material bonus to-hit with all magical to-hit rolls; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +5,000 gp | ||
|} | |} | ||