Dweomermetals: Difference between revisions

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! align="left" | Light Weapons
! align="left" | Light Weapons
| -1 Maneuver Defense || align="left" | +1 material bonus to-hit and +1 point of material bonus as bonus damage; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +5,000 gp
| -1 Maneuver Defense || align="left" | +1 bonus to-hit and +1 point of bonus damage (as material bonuses); overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +5,000 gp
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! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| -1 Maneuver Defense || align="left" | +1 material bonus to-hit and +2 points of material bonus as bonus damage; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +7,500 gp
| -1 Maneuver Defense || align="left" | +1 bonus to-hit and +2 points of bonus damage (as material bonuses); overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +7,500 gp
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -1 Maneuver Defense || align="left" | +1 material bonus to-hit and +4 points of material bonus as bonus damage; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +10,000 gp
| -1 Maneuver Defense || align="left" | +1 bonus to-hit and +4 points of bonus damage (as material bonuses); overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +10,000 gp
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! align="left" | Magic Implements
! align="left" | Magic Implements
| - || align="left" | +1 material bonus to-hit with all magical to-hit rolls; overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +5,000 gp
| - || align="left" | +1 bonus to-hit with all magical to-hit rolls (as a material bonus); overcomes DR x/silver, and exploits any vulnerabilities to silver of target. || align="right" | +5,000 gp
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Revision as of 20:51, 2 July 2017