Dweomermetals: Difference between revisions
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|- | |- | ||
! align="left" | Light Weapons | ! align="left" | Light Weapons | ||
| - || align="left" | [[Broken|Break]] weapon to deal bonus damage equal to wielder's | | - || align="left" | [[Broken|Break]] weapon to deal bonus damage equal to wielder's BAB || align="right" | +4,500 gp | ||
|- | |- | ||
! align="left" | One-Handed Weapons | ! align="left" | One-Handed Weapons | ||
Line 786: | Line 786: | ||
|- | |- | ||
! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| - || align="left" | [[Broken|Break]] weapon to deal bonus damage equal to wielder's level || align="right" | +7,000 gp | | - || align="left" | [[Broken|Break]] weapon to deal bonus damage equal to wielder's level + BAB || align="right" | +7,000 gp | ||
|- | |- | ||
! align="left" | Magic Implements | ! align="left" | Magic Implements | ||
| - || align="left" | [[Broken|Break]] implement to deal bonus damage equal to wielder's | | - || align="left" | [[Broken|Break]] implement to deal bonus damage equal to wielder's BAB || align="right" | +4,500 gp | ||
|} | |} | ||