Dweomermetals: Difference between revisions

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! align="left" | Ammunition
! align="left" | Ammunition
| +2 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +60 gp/missile
| +1 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +60 gp/missile
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! align="left" | Light Weapons
! align="left" | Light Weapons
| +2 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +2,000 gp
| +1 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +2,000 gp
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! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| +2 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +3,000 gp
| +1 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +3,000 gp
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons

Revision as of 21:49, 2 July 2017