Dweomermetals: Difference between revisions

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! align="left" | Ammunition
! align="left" | Ammunition
| +3 Maneuver Offense || align="left" | Gains [[Ponderous (Quality)|ponderous]] weapon quality; base range increment reduced by 20 ft.; overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +250 gp/missile
| +2 Maneuver Offense || align="left" | Gains [[Ponderous (Quality)|ponderous]] weapon quality; base range increment reduced by 20 ft.; overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. || align="right" | +250 gp/missile
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! align="left" | Light Weapons
! align="left" | Light Weapons
| +3 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft.  || align="right" | +20,000 gp
| +2 Maneuver Offense || align="left" | Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft.  || align="right" | +20,000 gp
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! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| +3 Maneuver Offense || align="left" |  Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. Adds +1 squares of distance to a forced movement attack, ability, or effect. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft. || align="right" | +25,000 gp
| +2 Maneuver Offense || align="left" |  Overcomes DR x/Adamantine, and exploits any vulnerabilities to Adamantine of target. Adds +1 squares of distance to a forced movement attack, ability, or effect. If thrown, gains [[Ponderous (Quality)|ponderous]] weapon quality, but base range increment reduced by 20 ft. || align="right" | +25,000 gp
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
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! align="left" | Magic Implements
! align="left" | Magic Implements
| +1 maneuver Offense || align="left" | Adds +1 squares of distance to a forced movement magical attack, magical ability, or magical effect. || align="right" | +20,000 gp
| +1 Caster Checks (sunders only) || align="left" | Adds +1 squares of distance to a forced movement magical attack, magical ability, or magical effect. || align="right" | +20,000 gp
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Revision as of 21:49, 2 July 2017