Dweomermetals: Difference between revisions

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! align="left" | Ammunition
! align="left" | Ammunition
| - || align="left" | +1 base weapon energy damage of the same energy type granted by a magic weapon property || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=2-5 }}}}}} gp/missile
| - || align="left" | +1 base weapon energy damage of the same energy type granted by a magic weapon property || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=1-10 }}}}}} gp/missile
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! align="left" | Light Weapons
! align="left" | Light Weapons
| - || align="left" | +1 base weapon energy damage of the same energy type granted by a magic weapon property || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=5-30 }}}}}} gp
| - || align="left" | +1 base weapon energy damage of the same energy type granted by a magic weapon property || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-10 }}}}}} gp
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! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| - || align="left" | +1 base weapon energy damage of the same energy type granted by a magic weapon property || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=4-50 }}}}}} gp
| - || align="left" | +1 base weapon energy damage of the same energy type granted by a magic weapon property || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=7-10 }}}}}} gp
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! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| - || align="left" | +1 base weapon energy damage of the same energy type granted by a magic weapon property || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=6-35 }}}}}} gp
| - || align="left" | +1 base weapon energy damage of the same energy type granted by a magic weapon property || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=8-10 }}}}}} gp
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! align="left" | Magic Implements
! align="left" | Magic Implements
| - || align="left" | +1 additional damage die (same die as magical effect's damage) of elemental damage (fire, cold, acid, sonic, or lightning; must match spell's damage type). Can exceed maximum damage of spell or effect due to this additional die of bonus damage. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=5-30 }}}}}} gp
| - || align="left" | +1 additional damage die (same die as magical effect's damage) of elemental damage (fire, cold, acid, sonic, or lightning; must match spell's damage type). Can exceed maximum damage of spell or effect due to this additional die of bonus damage. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=7-10 }}}}}} gp
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Revision as of 22:08, 2 July 2017